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feat(data-exporter): add Houdini daily practice day 212
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data-exporter/houdini-daily-practice/0205-mardini-2025-coiled-snake.yaml

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@@ -4,6 +4,7 @@ description: Entry into the Mardini 2025 challenge for March 13
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date: 2025-03-13
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previous: 204
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next: 206
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nextInSequence: 212
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thumbnails:
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- /assets/images/houdini-daily-practice/205/thumbnail-0.png
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- /assets/images/houdini-daily-practice/205/thumbnail-1.png
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id: 212
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name: Mardini 2025 - Slithering Snake
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description: Entry into the Mardini 2025 challenge for March 20
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date: 2025-03-20
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previous: 211
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next: 213
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previousInSequence: 205
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thumbnails:
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- /assets/images/houdini-daily-practice/212/thumbnail-0.png
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- /assets/images/houdini-daily-practice/212/thumbnail-1.png
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- /assets/images/houdini-daily-practice/212/thumbnail-2.png
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assets:
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- type: video
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src: https://www.youtube.com/embed/8mXAr39eO4E
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- type: image
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src: /assets/images/houdini-daily-practice/212/render-0.png
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- type: image
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src: /assets/images/houdini-daily-practice/212/render-1.png
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- type: image
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src: /assets/images/houdini-daily-practice/212/render-2.png
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tags:
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- sops
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- uvs
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- cops
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- copernicus
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- lops
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- karma
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- solaris
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- materialx
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- creative
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- animation
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- after-effects
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- mardini
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- mardini-2025
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links:
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- name: Mardini 2025
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href: https://www.sidefx.com/community-main-menu/contests-jams/mardini-2025/
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pathToBody: houdini-daily-practice/bodies/0212-mardini-2025-slithering-snake.md
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### Mardini 2025 - Slithering Snake
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Today is day 20 of [Mardini 2025][mardini-2025]. The prompt for today is "SLITHER",
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in the KineFX category.
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I revisited the coiled snake from a week ago, [practice day 205][day-205]. Where
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previously I made an abstract coil to showcase just the scales, Today I attempted
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to make a snake slithering animation. It's really hard to know how well I succeeded
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until I render it out, but the model is simple enough I can play it back in
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near-realtime in the modeling context (no textures or fancy camera movement).
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There, at least, the snake appears to slither as I'd expect a snake to.
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Two things are missing that I was intending to add, but I don't have the time
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(or, honestly the motivation - I'm not enjoying this project as much as I thought
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I would): modeling out the actual snake's head, so it's not just a slithering
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tube, and adding some secondary motion to the end of the snake's tail because
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right now it looks too rigid and procedural.
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Adding motion to the scene caused a huge amount of motion blur (intentionally,
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because it'd look super weird if it didn't); but ironically, that motion blur
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causes the render to look like a blurry mess, and hides all of the detail in the
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scale material I was so proud of from a week ago. It also requires the "head" of
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the snake to be visible, whether it looks like a head or not. The snake body also
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no longer goes through a Vellum sim to press it flat against the ground and give
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the body some shape to ground it in the world. So, this practice has taken a firm
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step _backwards_ in almost every way.
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New stuff:
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- Mostly just figuring out an algorithm to procedurally recreate something akin
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to a snake's motion. I looked up slow-motion videos of snakes moving to do this,
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and while I have many of the elements correct, a snake's actual motion is a lot
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more organic than I was expecting. It isn't quite as formulaic as I had hoped;
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the back of the tail has a lot of fairly unpredictable secondary motion; any
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kind of obstacle or even uneven ground breaks my algorithm easily.
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If I were to continue this project, I'd probably have to do a lot more research
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into this motion, and switch from a purely algorithmic approach to a solver.
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Maybe I could combine it with a Vellum simulation treating the snake body as
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a string, and manually applying constraints or forces to get that behavior
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regardless of the ground level or obstacles in the way. But I don't have the
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technical knowledge of how to do that, and I'd rather wait for a more interesting
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project to come along before I try to dig into a solver's internals like, or my
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motivation will die entirely.
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<!-- My entry post is [here][entry-post]. -->
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[mardini-2025]: https://www.sidefx.com/community-main-menu/contests-jams/mardini-2025/
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[day-205]: https://brandonslade.me/houdini-practice/204
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<!-- [entry-post]: ... -->

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