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| 1 | +### Mardini 2025 - Bioshock Rust Intro |
| 2 | + |
| 3 | +Today is day 19 of [Mardini 2025][mardini-2025]. The prompt for today is "CRAWL", |
| 4 | +in the KineFX category. |
| 5 | + |
| 6 | +I've wanted to do this project for a long time, but every time I thought about it |
| 7 | +in the past I wasn't sure where to start. Truthfully, The result is still not |
| 8 | +what I'd hoped, but realistically I only spent seven hours on this, and something like |
| 9 | +this is going to take a lot of back and forth. It's not exactly simple making layered |
| 10 | +materials like this - paint, fading and peeling off; then iron, corroding and rusting. |
| 11 | +Elsewhere: gold corroding and tarnishing. I didn't get the animations correct, |
| 12 | +but for the time I spent on it I'm very pleased with the result. |
| 13 | + |
| 14 | +Besides material blending and animation speed issues, I also didn't have time to add |
| 15 | +the ripping cloth sim over the subtitle, or to add many of the finer details of lighting |
| 16 | +that are evident in the reference video. But I had so much fun with this, I will |
| 17 | +definitely be coming back to it at some point in the future to improve on this project. |
| 18 | + |
| 19 | +New stuff: |
| 20 | + |
| 21 | + - Material blending in Copernicus. I've technically done this to a small extent for |
| 22 | + the rusted pipe for [practice day 204][day-204], but this is orders of magnitude |
| 23 | + more complicated than that, including a stable procedural decay over time, and |
| 24 | + blending between several different materials instead of just two. |
| 25 | + - Radial and concentric ramps for specifying the paint color. In itself this isn't |
| 26 | + complex, but I also had to apply it to the base color map in physical space, not |
| 27 | + texture space, which adds a huge degree of complexity since the painted areas' |
| 28 | + UV coordinates are procedurally generated. They are likely to be rotated and |
| 29 | + scaled differently, so I couldn't just shim the ramp in the correct location for |
| 30 | + UV space. |
| 31 | + |
| 32 | +My entry post is [here][entry-post]. |
| 33 | + |
| 34 | +[mardini-2025]: https://www.sidefx.com/community-main-menu/contests-jams/mardini-2025/ |
| 35 | +[day-204]: https://brandonslade.me/houdini-practice/204 |
| 36 | +[entry-post]: https://www.sidefx.com/forum/topic/100200/?page=1#post-440934 |
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