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feat(data-exporter): add Houdini daily practice day 211
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id: 211
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name: Mardini 2025 - Bioshock Rust Intro
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description: Entry into the Mardini 2025 challenge for March 19
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date: 2025-03-19
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previous: 210
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next: 212
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thumbnails:
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- /assets/images/houdini-daily-practice/211/thumbnail-0.png
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- /assets/images/houdini-daily-practice/211/thumbnail-1.png
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- /assets/images/houdini-daily-practice/211/thumbnail-2.png
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- /assets/images/houdini-daily-practice/211/thumbnail-3.png
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assets:
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- type: video
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src: https://www.youtube.com/embed/W4Xma3DyQCk
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- type: image
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src: /assets/images/houdini-daily-practice/211/render-0.png
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- type: image
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src: /assets/images/houdini-daily-practice/211/render-1.png
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- type: image
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src: /assets/images/houdini-daily-practice/211/render-2.png
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- type: image
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src: /assets/images/houdini-daily-practice/211/render-3.png
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tags:
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- sops
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- uvs
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- cops
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- copernicus
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- lops
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- karma
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- solaris
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- materialx
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- reference
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- animation
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- after-effects
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- mardini
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- mardini-2025
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referenceAssets:
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- type: video
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src: https://www.youtube.com/embed/8RNPV09BIzw
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links:
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- name: Mardini 2025
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href: https://www.sidefx.com/community-main-menu/contests-jams/mardini-2025/
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pathToBody: houdini-daily-practice/bodies/0211-mardini-2025-bioshock-rust-intro.md
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### Mardini 2025 - Bioshock Rust Intro
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Today is day 19 of [Mardini 2025][mardini-2025]. The prompt for today is "CRAWL",
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in the KineFX category.
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I've wanted to do this project for a long time, but every time I thought about it
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in the past I wasn't sure where to start. Truthfully, The result is still not
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what I'd hoped, but realistically I only spent seven hours on this, and something like
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this is going to take a lot of back and forth. It's not exactly simple making layered
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materials like this - paint, fading and peeling off; then iron, corroding and rusting.
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Elsewhere: gold corroding and tarnishing. I didn't get the animations correct,
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but for the time I spent on it I'm very pleased with the result.
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Besides material blending and animation speed issues, I also didn't have time to add
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the ripping cloth sim over the subtitle, or to add many of the finer details of lighting
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that are evident in the reference video. But I had so much fun with this, I will
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definitely be coming back to it at some point in the future to improve on this project.
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New stuff:
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- Material blending in Copernicus. I've technically done this to a small extent for
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the rusted pipe for [practice day 204][day-204], but this is orders of magnitude
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more complicated than that, including a stable procedural decay over time, and
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blending between several different materials instead of just two.
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- Radial and concentric ramps for specifying the paint color. In itself this isn't
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complex, but I also had to apply it to the base color map in physical space, not
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texture space, which adds a huge degree of complexity since the painted areas'
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UV coordinates are procedurally generated. They are likely to be rotated and
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scaled differently, so I couldn't just shim the ramp in the correct location for
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UV space.
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My entry post is [here][entry-post].
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[mardini-2025]: https://www.sidefx.com/community-main-menu/contests-jams/mardini-2025/
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[day-204]: https://brandonslade.me/houdini-practice/204
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[entry-post]: https://www.sidefx.com/forum/topic/100200/?page=1#post-440934

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