This is client-side implementation for other project (highly recommended to read it first).
- It uses MediaPipe solution to detect your hand.
- It connects to the running instance of WebSocket Server on port 7000 and sends corresponding messages.
- In order to send correct position - defined screen resolution in pixels should be the same as yours Game View tab (or something else if you use it ouside Unity Engine), just fetch dynamically instead of hardcoded value here.
- Clone repository
- Run local server in repository root folder (personally I use VSCode and Live Server extension)
This package is licensed under the MIT License, see LICENSE for more information.