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Parallel Monte Carlo Path Tracing

CS338 Parallel Processing final project. A path tracer implemented sequentially and parallelized on the GPU with the CUDA computing platform.

Implementation based on Peter Shirley's Ray Tracing in One Weekend.

To do:

  • Construct large input scene to use for all testing
  • Collect benchmark performance data from sequential program
  • Collect performance data from 4 different block size configurations

Extensions:

  • Assign more computational work per thread
  • Reduced branching
  • Metropolis light transport
  • Importance sampling

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A parallel implementation of path tracing.

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