Description
What steps will reproduce the problem?
1.Build a simple .proto file then convert into .cs file ( simple .proto file can just be a simple class with single data )
2.Import into Unity project ( with .cs file and .dll file for windows phone 8 ) - Unity v5.0.2p1
3.Build Unity project into Windows phone 8 project
4.Run on device in RELEASE mode => see it crashed.
I cant see the whole stack trace since everything is "Null" the only message I got from debug data is this
"GenericArguments[0], 'SystemMessageTest', on 'Google.ProtocolBuffers.IBuilderLite`2[TMessage,TBuilder]' violates the constraint of type parameter 'TMessage'."
But by doing exactly my step will get you guys there . ( dont run in Debug mode since it will be ok , run in Release mode instead )
Thanks.