Open
Description
Example
[PlayerCommand]
public void MeCommand(Player player, string text)
{
text = $"* {text}";
var color = Color.FromInteger(0xEE66EEFF, ColorFormat.RGBA);
player.SendClientMessage(color, text);
player.SetChatBubble(text, color, 30, 10000);
}
If the player types /me the command works, but if /ME or /mE is typed, the command does not work. Is there a solution for this?
PD: I'm using the latest version of SampSharp.Entities.