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js-l10n

Localisation library for projects using requirejs or nodejs, based largely on code from WebL10n. This is the core localisation engine only, ported to requirejs/nodejs in a way that is platform-neutral.

The platform-dependent code is in separate adapter modules - js-l10n-browser for the browser using requirejs), and js-l10n-node-fs for the filesystem under nodejs. There is also an adapter for the browser which works under nodejs using browserify: js-l10-node-browserify.

To use this module, you need to choose an adapter that is suitable for your application. The adapter handles loading localisation resource files; everything else is in this module.

API

Initialisation

The module exports an object, l10n, which has a method setAdapter you can use to set the adapter for your platform. E.g.:

requirejs(['l10n','l10n-browser'],
  function(l10n, l10nBrowser) {
    ...
    l10n.setAdapter(l10nBrowser, {baseURL: 'locales/'});
    ...
})

Methods

An L10n object has the following methods, for loading resource files, and translating strings.

  • loadResource: function(path, language, successCallback, failureCallback) - Load a language resource - e.g. a properties file. The meaning of 'path' depends on the adapter you are using, and is usually relative to your current path (e.g. an URL).
  • get: function(key, args, fallback) - Return the translation for 'key'. Args contains a dictionary of tokens to replace in the translated string. Fallback is used as the string if no translation is found. This works the same as in webL10n.
  • getDirection: function() - utility function to get the direction of the current language.
  • setMarkStrings: function() - if you call this in your initialisation code, all localised strings will be marked with string (where the token was found), or _string_ (where no token was found and the fallback used). This is useful for finding unlocalised strings.

Usage

For more information on using 'get', and on the format of the resource files, see: https://github.com/fabi1cazenave/webL10n.

For some example code, see the browser adapter.

LICENSE

BSD/MIT/WTFPL license. Use at your own risk.

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Localisation library for requirejs, based on WebL10n

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