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android 5.0 log
09-23 21:14:51.733: I/GoLog(30969): gl.Disable(CULL_FACE)
09-23 21:14:51.733: I/GoLog(30969): gl.Clear(gl.Enum(0x4100))
09-23 21:14:51.733: I/GoLog(30969): gl.ClearColor(0.1764706, 0.21176471, 0.21960784, 1)
09-23 21:14:51.733: I/GoLog(30969): gl.DepthMask(false)
09-23 21:14:51.733: I/GoLog(30969): gl.UseProgram(Program(1))
09-23 21:14:51.733: I/GoLog(30969): gl.ActiveTexture(TEXTURE0)
09-23 21:14:51.733: I/GoLog(30969): gl.BindTexture(TEXTURE_2D, Texture(1))
09-23 21:14:51.738: I/GoLog(30969): gl.UniformMatrix4fv(Uniform(1:), len(16))
09-23 21:14:51.738: I/GoLog(30969): gl.BindBuffer(ARRAY_BUFFER, Buffer(2))
09-23 21:14:51.738: I/GoLog(30969): gl.BufferSubData(ARRAY_BUFFER, 0, len(80000))
09-23 21:14:51.738: I/GoLog(30969): gl.EnableVertexAttribArray(Attrib(0:))
09-23 21:14:51.738: I/GoLog(30969): gl.EnableVertexAttribArray(Attrib(2:))
09-23 21:14:51.738: I/GoLog(30969): gl.EnableVertexAttribArray(Attrib(1:))
09-23 21:14:51.738: I/GoLog(30969): gl.VertexAttribPointer(Attrib(0:), 2, FLOAT, false, 20, 0)
09-23 21:14:51.738: I/GoLog(30969): gl.VertexAttribPointer(Attrib(2:), 2, FLOAT, false, 20, 8)
09-23 21:14:51.743: I/GoLog(30969): gl.VertexAttribPointer(Attrib(1:), 4, UNSIGNED_BYTE, true, 20, 16)
09-23 21:14:51.743: I/GoLog(30969): gl.BindBuffer(ELEMENT_ARRAY_BUFFER, Buffer(1))
09-23 21:14:51.743: I/GoLog(30969): gl.DrawElements(TRIANGLES, 160, UNSIGNED_SHORT, 0)
09-23 21:14:51.743: I/GoLog(30969): gl.DisableVertexAttribArray(Attrib(0:))
09-23 21:14:51.743: I/GoLog(30969): gl.DisableVertexAttribArray(Attrib(2:))
09-23 21:14:51.743: I/GoLog(30969): gl.DisableVertexAttribArray(Attrib(1:))
09-23 21:14:51.743: I/GoLog(30969): gl.BindBuffer(ARRAY_BUFFER, Buffer(0))
09-23 21:14:51.743: I/GoLog(30969): gl.BindTexture(TEXTURE_2D, Texture(0))
09-23 21:14:51.743: I/GoLog(30969): gl.DepthMask(true)
09-23 21:14:51.743: I/GoLog(30969): gl.UseProgram(Program(0))
09-23 21:14:51.748: I/GoLog(30969): gl.Flush()
you can run https://github.com/mandroa/examples test
example .