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4 changes: 2 additions & 2 deletions contributing/development/compiling/compiling_for_android.rst
Original file line number Diff line number Diff line change
Expand Up @@ -204,9 +204,9 @@ next to your export templates.

However, if you are writing your custom modules or custom C++ code, you
might instead want to configure your template binaries as custom export templates
here:
in the project export menu. You must have **Advanced Options** enabled to set this.

.. image:: img/andtemplates.png
.. image:: img/andtemplates.webp

You don't even need to copy them, you can just reference the resulting
file in the ``bin\`` directory of your Godot source folder, so that the
Expand Down
5 changes: 3 additions & 2 deletions contributing/development/compiling/compiling_for_linuxbsd.rst
Original file line number Diff line number Diff line change
Expand Up @@ -376,9 +376,10 @@ and named like this (even for \*BSD which is seen as "Linux/X11" by Godot):

However, if you are writing your custom modules or custom C++ code, you
might instead want to configure your binaries as custom export templates
here:
in the project export menu. You must have **Advanced Options** enabled
to set this.

.. image:: img/lintemplates.png
.. image:: img/lintemplates.webp

You don't even need to copy them, you can just reference the resulting
files in the ``bin/`` directory of your Godot source folder, so the next
Expand Down
5 changes: 2 additions & 3 deletions contributing/development/compiling/compiling_for_windows.rst
Original file line number Diff line number Diff line change
Expand Up @@ -489,12 +489,11 @@ With the following names:

However, if you are using custom modules or custom engine code, you
may instead want to configure your binaries as custom export templates
here:
in the project export menu. You must have **Advanced Options** enabled
to set this.

.. image:: img/wintemplates.webp

Select matching architecture in the export config.

You don't need to copy them in this case, just reference the resulting
files in the ``bin\`` directory of your Godot source folder, so the next
time you build, you will automatically have the custom templates referenced.
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