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Merge pull request #11109 from Lamby777/patch-1
Fix typo "ubfx" -> "ufbx" in `available_formats.rst`
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tutorials/assets_pipeline/importing_3d_scenes/available_formats.rst

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@@ -21,7 +21,7 @@ Godot supports the following 3D *scene file formats*:
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- FBX, supported via the `ufbx <https://github.com/ufbx/ufbx>`__ library. The
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previous import workflow used `FBX2glTF <https://github.com/godotengine/FBX2glTF>`__
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integration. This requires installing an external program that links against the
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proprietary FBX SDK, so we recommend using the default ubfx method or other formats
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proprietary FBX SDK, so we recommend using the default ufbx method or other formats
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listed above (if suitable for your workflow).
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Copy the scene file together with the textures and mesh data (if separate) to

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