Skip to content

Commit 4d8fa73

Browse files
authored
fix ufbx typo ("ubfx") in available_formats.rst
1 parent 42fcf5c commit 4d8fa73

File tree

1 file changed

+1
-1
lines changed

1 file changed

+1
-1
lines changed

tutorials/assets_pipeline/importing_3d_scenes/available_formats.rst

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -21,7 +21,7 @@ Godot supports the following 3D *scene file formats*:
2121
- FBX, supported via the `ufbx <https://github.com/ufbx/ufbx>`__ library. The
2222
previous import workflow used `FBX2glTF <https://github.com/godotengine/FBX2glTF>`__
2323
integration. This requires installing an external program that links against the
24-
proprietary FBX SDK, so we recommend using the default ubfx method or other formats
24+
proprietary FBX SDK, so we recommend using the default ufbx method or other formats
2525
listed above (if suitable for your workflow).
2626

2727
Copy the scene file together with the textures and mesh data (if separate) to

0 commit comments

Comments
 (0)