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Description
When setting a pipeline-overridable shader constant to f64::INFINITY, code fails with an error on certain platforms in various configurations. I've only been able to catch this on Windows as of now.
Expected vs observed behavior
This results in a crash with a message saying to report the issue. Not really sure which is the best way to handle this case otherwise, but at least it should not behave like that.
Extra materials
Platform
Windows 11
wgpu = "22.1.0"
The text was updated successfully, but these errors were encountered:
Description
When setting a pipeline-overridable shader constant to
f64::INFINITY
, code fails with an error on certain platforms in various configurations. I've only been able to catch this on Windows as of now.Repro steps
Expected vs observed behavior
This results in a crash with a message saying to report the issue. Not really sure which is the best way to handle this case otherwise, but at least it should not behave like that.
Extra materials

Platform
Windows 11
wgpu = "22.1.0"
The text was updated successfully, but these errors were encountered: