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Test case to check if velocity limits are applied to joints #1445

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65 changes: 65 additions & 0 deletions test/integration/physics_system.cc
Original file line number Diff line number Diff line change
Expand Up @@ -2196,3 +2196,68 @@ TEST_F(PhysicsSystemFixture,
EXPECT_NEAR(0.0, wrench.torque().z(), 1e-3);
}
}

/////////////////////////////////////////////////
// Test that joint velocity limit is applied
TEST_F(PhysicsSystemFixtureWithDart6_10,
IGN_UTILS_TEST_DISABLED_ON_WIN32(JointVelocityLimitTest))
{
// Start server
ServerConfig serverConfig;
const auto sdfFile = std::string(PROJECT_SOURCE_PATH) +
"/test/worlds/joint_velocity_limit.sdf";
serverConfig.SetSdfFile(sdfFile);

auto server = std::make_unique<Server>(serverConfig);
EXPECT_FALSE(server->Running());
EXPECT_FALSE(*server->Running(0));

server->SetUpdatePeriod(1ns);

test::Relay testSystem;

const std::size_t nIters{600};
testSystem.OnPreUpdate(
[&](const gazebo::UpdateInfo &_info, gazebo::EntityComponentManager &_ecm)
{
// Create components, if they don't exist on the first iteration
if (_info.iterations == 1)
{
for (const auto &e : _ecm.EntitiesByComponents(components::Joint()))
{
if (!_ecm.Component<components::JointVelocity>(e))
{
_ecm.CreateComponent(e, components::JointVelocity());
}
}
}
});

testSystem.OnPostUpdate(
[&](const gazebo::UpdateInfo &_info,
const gazebo::EntityComponentManager &_ecm)
{
// At nIters iterations, check angular velocity of each of the joints
if (_info.iterations == nIters)
{
int count = 0;
for (const auto &e : _ecm.EntitiesByComponents(components::Joint()))
{
auto *jointVel = _ecm.Component<components::JointVelocity>(e);
EXPECT_NE(nullptr, jointVel);
EXPECT_FALSE(jointVel->Data().empty());
if (jointVel->Data().size() > 0)
{
++count;
const double kVelocityLimit = 1.0;
const double kTolerance = 1e-6;
EXPECT_NEAR(jointVel->Data()[0], 0, kVelocityLimit + kTolerance);
}
}
EXPECT_EQ(count, 2);
}
});

server->AddSystem(testSystem.systemPtr);
server->Run(true, nIters, false);
}
265 changes: 265 additions & 0 deletions test/worlds/joint_velocity_limit.sdf
Original file line number Diff line number Diff line change
@@ -0,0 +1,265 @@
<?xml version="1.0" ?>
<sdf version="1.7">
<world name="double_pendulum">
<physics name="1ms" type="ignored">
<max_step_size>0.001</max_step_size>
<real_time_factor>1.0</real_time_factor>
</physics>
<plugin
filename="libignition-gazebo-physics-system.so"
name="ignition::gazebo::systems::Physics">
</plugin>
<plugin
filename="libignition-gazebo-scene-broadcaster-system.so"
name="ignition::gazebo::systems::SceneBroadcaster">
</plugin>

<light type="directional" name="sun">
<cast_shadows>true</cast_shadows>
<pose>0 0 10 0 0 0</pose>
<diffuse>0.8 0.8 0.8 1</diffuse>
<specular>0.2 0.2 0.2 1</specular>
<attenuation>
<range>1000</range>
<constant>0.9</constant>
<linear>0.01</linear>
<quadratic>0.001</quadratic>
</attenuation>
<direction>-0.5 0.1 -0.9</direction>
</light>

<model name="ground_plane">
<static>true</static>
<link name="link">
<collision name="collision">
<geometry>
<plane>
<normal>0 0 1</normal>
</plane>
</geometry>
</collision>
<visual name="visual">
<geometry>
<plane>
<normal>0 0 1</normal>
<size>100 100</size>
</plane>
</geometry>
<material>
<ambient>0.8 0.8 0.8 1</ambient>
<diffuse>0.8 0.8 0.8 1</diffuse>
<specular>0.8 0.8 0.8 1</specular>
</material>
</visual>
</link>
</model>

<model name="double_pendulum_with_base">
<pose>3 0 0 0 0 0</pose>
<link name="base">
<inertial>
<mass>100</mass>
</inertial>
<visual name="vis_plate_on_ground">
<pose>0 0 0.01 0 0 0</pose>
<geometry>
<cylinder>
<radius>0.8</radius>
<length>0.02</length>
</cylinder>
</geometry>
<material>
<ambient>0.8 0.8 0.8 1</ambient>
<diffuse>0.8 0.8 0.8 1</diffuse>
<specular>0.8 0.8 0.8 1</specular>
</material>
</visual>
<visual name="vis_pole">
<pose>-0.275 0 1.1 0 0 0</pose>
<geometry>
<box>
<size>0.2 0.2 2.2</size>
</box>
</geometry>
<material>
<ambient>0.8 0.8 0.8 1</ambient>
<diffuse>0.8 0.8 0.8 1</diffuse>
<specular>0.8 0.8 0.8 1</specular>
</material>
</visual>
<collision name="col_plate_on_ground">
<pose>0 0 0.01 0 0 0</pose>
<geometry>
<cylinder>
<radius>0.8</radius>
<length>0.02</length>
</cylinder>
</geometry>
</collision>
<collision name="col_pole">
<pose>-0.275 0 1.1 0 0 0</pose>
<geometry>
<box>
<size>0.2 0.2 2.2</size>
</box>
</geometry>
</collision>
</link>
<!-- upper link, length 1, IC -90 degrees -->
<link name="upper_link">
<pose>0 0 2.1 -1.5708 0 0</pose>
<self_collide>0</self_collide>
<inertial>
<pose>0 0 0.5 0 0 0</pose>
</inertial>
<visual name="vis_upper_joint">
<pose>-0.05 0 0 0 1.5708 0</pose>
<geometry>
<cylinder>
<radius>0.1</radius>
<length>0.3</length>
</cylinder>
</geometry>
<material>
<ambient>0.8 0.8 0.8 1</ambient>
<diffuse>0.8 0.8 0.8 1</diffuse>
<specular>0.8 0.8 0.8 1</specular>
</material>
</visual>
<visual name="vis_lower_joint">
<pose>0 0 1.0 0 1.5708 0</pose>
<geometry>
<cylinder>
<radius>0.1</radius>
<length>0.2</length>
</cylinder>
</geometry>
<material>
<ambient>0.8 0.8 0.8 1</ambient>
<diffuse>0.8 0.8 0.8 1</diffuse>
<specular>0.8 0.8 0.8 1</specular>
</material>
</visual>
<visual name="vis_cylinder">
<pose>0 0 0.5 0 0 0</pose>
<geometry>
<cylinder>
<radius>0.1</radius>
<length>0.9</length>
</cylinder>
</geometry>
<material>
<ambient>0.8 0.8 0.8 1</ambient>
<diffuse>0.8 0.8 0.8 1</diffuse>
<specular>0.8 0.8 0.8 1</specular>
</material>
</visual>
<collision name="col_upper_joint">
<pose>-0.05 0 0 0 1.5708 0</pose>
<geometry>
<cylinder>
<radius>0.1</radius>
<length>0.3</length>
</cylinder>
</geometry>
</collision>
<collision name="col_lower_joint">
<pose>0 0 1.0 0 1.5708 0</pose>
<geometry>
<cylinder>
<radius>0.1</radius>
<length>0.2</length>
</cylinder>
</geometry>
</collision>
<collision name="col_cylinder">
<pose>0 0 0.5 0 0 0</pose>
<geometry>
<cylinder>
<radius>0.1</radius>
<length>0.9</length>
</cylinder>
</geometry>
</collision>
</link>
<!-- lower link, length 1, IC ~-120 degrees more -->
<link name="lower_link">
<pose>0.25 1.0 2.1 -2 0 0</pose>
<self_collide>0</self_collide>
<inertial>
<pose>0 0 0.5 0 0 0</pose>
</inertial>
<visual name="vis_lower_joint">
<pose>0 0 0 0 1.5708 0</pose>
<geometry>
<cylinder>
<radius>0.08</radius>
<length>0.3</length>
</cylinder>
</geometry>
<material>
<ambient>0.8 0.8 0.8 1</ambient>
<diffuse>0.8 0.8 0.8 1</diffuse>
<specular>0.8 0.8 0.8 1</specular>
</material>
</visual>
<visual name="vis_cylinder">
<pose>0 0 0.5 0 0 0</pose>
<geometry>
<cylinder>
<radius>0.1</radius>
<length>0.9</length>
</cylinder>
</geometry>
<material>
<ambient>0.8 0.8 0.8 1</ambient>
<diffuse>0.8 0.8 0.8 1</diffuse>
<specular>0.8 0.8 0.8 1</specular>
</material>
</visual>
<collision name="col_lower_joint">
<pose>0 0 0 0 1.5708 0</pose>
<geometry>
<cylinder>
<radius>0.08</radius>
<length>0.3</length>
</cylinder>
</geometry>
</collision>
<collision name="col_cylinder">
<pose>0 0 0.5 0 0 0</pose>
<geometry>
<cylinder>
<radius>0.1</radius>
<length>0.9</length>
</cylinder>
</geometry>
</collision>
</link>
<!-- pin joint for upper link, at origin of upper link -->
<joint name="upper_joint" type="revolute">
<parent>base</parent>
<child>upper_link</child>
<axis>
<xyz>1.0 0 0</xyz>
<limit>
<velocity>1</velocity>
</limit>
</axis>
</joint>
<!-- pin joint for lower link, at origin of child link -->
<joint name="lower_joint" type="revolute">
<parent>upper_link</parent>
<child>lower_link</child>
<axis>
<xyz>1.0 0 0</xyz>
<limit>
<velocity>1</velocity>
</limit>
</axis>
</joint>

</model>

</world>
</sdf>