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Fix minimal scene render engine gui name from command line arg #1034
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Signed-off-by: ahcorde <[email protected]>
Signed-off-by: ahcorde <[email protected]>
Signed-off-by: Louise Poubel <[email protected]>
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Great idea to set a property on the window, works for me! 👍
I pushed some changes in c6cfb44 so we don't need to deprecated the public functions. Adding an argument that has a default value on a new major release is fine, because it breaks ABI, but doesn't break API.
@osrf-jenkins run tests pleaseee |
Codecov Report
@@ Coverage Diff @@
## main #1034 +/- ##
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- Coverage 63.40% 63.39% -0.01%
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Files 240 240
Lines 19548 19551 +3
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Hits 12394 12394
- Misses 7154 7157 +3
Continue to review full report at Codecov.
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…osim#1034) Signed-off-by: ahcorde <[email protected]> Signed-off-by: Louise Poubel <[email protected]> Co-authored-by: Louise Poubel <[email protected]> Signed-off-by: William Lew <[email protected]>
Signed-off-by: ahcorde [email protected]
🦟 Bug fix
Summary
The render engine GUI name was not passed to the GUI side, the minimal scene was not aware of the render engine GUI name when it was defined in the command line arguments. This PR fixes the issue and allows to change the render engine of the minimal scene using the command line. If the command line is defined will overwrite the value defined in the sdf.
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passed (See contributing)Note to maintainers: Remember to use Squash-Merge