Skip to content

fix: pass buildProfile during ubuntu matrix tests #529

fix: pass buildProfile during ubuntu matrix tests

fix: pass buildProfile during ubuntu matrix tests #529

Triggered via push January 30, 2025 16:43
Status Cancelled
Total duration 5m 55s
Artifacts
Matrix: buildForAllPlatformsUbuntu
Fit to window
Zoom out
Zoom in

Annotations

48 errors and 31 warnings
StandaloneOSX on 2023.2.2f1
The run was canceled by @MichaelBuhler.
StandaloneWindows64 on 2022.3.13f1
The run was canceled by @MichaelBuhler.
StandaloneOSX on 2022.3.13f1
The run was canceled by @MichaelBuhler.
StandaloneWindows64 on 2023.2.2f1
The run was canceled by @MichaelBuhler.
StandaloneLinux64 on 2022.3.13f1
The run was canceled by @MichaelBuhler.
StandaloneLinux64 on 2023.2.2f1
The run was canceled by @MichaelBuhler.
StandaloneWindows64 on 2023.2.2f1
The run was canceled by @MichaelBuhler.
StandaloneLinux64 on 2023.2.2f1
The run was canceled by @MichaelBuhler.
StandaloneLinux64 on 2023.2.2f1
The run was canceled by @MichaelBuhler.
StandaloneLinux64 on 2023.2.2f1
The run was canceled by @MichaelBuhler.
StandaloneLinux64 on 2022.3.13f1
The run was canceled by @MichaelBuhler.
StandaloneLinux64 on 2022.3.13f1
The run was canceled by @MichaelBuhler.
StandaloneLinux64 on 2021.3.32f1
The run was canceled by @MichaelBuhler.
StandaloneLinux64 on 2021.3.32f1
The operation was canceled.
iOS on 2023.2.2f1
The run was canceled by @MichaelBuhler.
iOS on 2022.3.13f1
The run was canceled by @MichaelBuhler.
StandaloneWindows64 on 2022.3.13f1
The run was canceled by @MichaelBuhler.
StandaloneWindows64 on 2022.3.13f1
The operation was canceled.
iOS on 2021.3.32f1
The run was canceled by @MichaelBuhler.
iOS on 2021.3.32f1
The operation was canceled.
StandaloneLinux64 on 2021.3.32f1
The run was canceled by @MichaelBuhler.
StandaloneLinux64 on 2021.3.32f1
The operation was canceled.
WebGL on 2023.2.2f1
The run was canceled by @MichaelBuhler.
WebGL on 2023.2.2f1
The operation was canceled.
StandaloneLinux64 on 2022.3.13f1
The run was canceled by @MichaelBuhler.
StandaloneLinux64 on 2022.3.13f1
The operation was canceled.
WebGL on 2022.3.13f1
The run was canceled by @MichaelBuhler.
WebGL on 2022.3.13f1
The operation was canceled.
StandaloneWindows64 on 2021.3.32f1
The run was canceled by @MichaelBuhler.
StandaloneWindows64 on 2021.3.32f1
The operation was canceled.
StandaloneLinux64 on 2021.3.32f1
The run was canceled by @MichaelBuhler.
StandaloneLinux64 on 2021.3.32f1
The operation was canceled.
WebGL on 2021.3.32f1
The run was canceled by @MichaelBuhler.
WebGL on 2021.3.32f1
The operation was canceled.
WebGL on 6000.0.36f1
The run was canceled by @MichaelBuhler.
WebGL on 6000.0.36f1
The operation was canceled.
Android on 2021.3.32f1
The run was canceled by @MichaelBuhler.
Android on 2021.3.32f1
The operation was canceled.
WebGL on 6000.0.36f1
The run was canceled by @MichaelBuhler.
WebGL on 6000.0.36f1
The operation was canceled.
StandaloneWindows64 on 2021.3.32f1
The run was canceled by @MichaelBuhler.
StandaloneWindows64 on 2021.3.32f1
The operation was canceled.
StandaloneLinux64 on 2021.3.32f1
The run was canceled by @MichaelBuhler.
StandaloneLinux64 on 2021.3.32f1
The operation was canceled.
StandaloneOSX on 2021.3.32f1
The run was canceled by @MichaelBuhler.
StandaloneOSX on 2021.3.32f1
The operation was canceled.
Android on 2023.2.2f1
The run was canceled by @MichaelBuhler.
Android on 2022.3.13f1
The run was canceled by @MichaelBuhler.
StandaloneLinux64 on 2021.3.32f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneWindows64 on 2022.3.13f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
iOS on 2021.3.32f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
iOS on 2021.3.32f1
Changes were made to the following files and folders:
iOS on 2021.3.32f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset
StandaloneLinux64 on 2021.3.32f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneLinux64 on 2021.3.32f1
Changes were made to the following files and folders:
StandaloneLinux64 on 2021.3.32f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset
WebGL on 2023.2.2f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
WebGL on 2023.2.2f1
Changes were made to the following files and folders:
WebGL on 2023.2.2f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset
StandaloneLinux64 on 2022.3.13f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
WebGL on 2022.3.13f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
WebGL on 2022.3.13f1
Changes were made to the following files and folders:
WebGL on 2022.3.13f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset
StandaloneWindows64 on 2021.3.32f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneLinux64 on 2021.3.32f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
WebGL on 2021.3.32f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
WebGL on 2021.3.32f1
Changes were made to the following files and folders:
WebGL on 2021.3.32f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset
WebGL on 6000.0.36f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Android on 2021.3.32f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Android on 2021.3.32f1
Changes were made to the following files and folders:
Android on 2021.3.32f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset
WebGL on 6000.0.36f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneWindows64 on 2021.3.32f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneLinux64 on 2021.3.32f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneLinux64 on 2021.3.32f1
Changes were made to the following files and folders:
StandaloneLinux64 on 2021.3.32f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset
StandaloneOSX on 2021.3.32f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneOSX on 2021.3.32f1
Unable to find player assembly: /github/workspace/test-project/Temp/StagingArea/Data/Managed/UnityEngine.TestRunner.dll