Releases: fattard/FlagsEditorEXPlugin
0.5.3
Plugin Additions
- Documented field items and hidden items flags for SwSh, including DLC areas.
Wide Areas have a random selection of items in most spots; those are just mentioned, the full odds and possible items are not yet documented. - Fixed some typos in Emerald flags
- Marked 2 flags as unused in DP
Development changes
- Bumped PKHeX.Core version to 24.11.11 from NuGet
0.5.2
Plugin Additions
- Properly documented hidden items and field items flags for Gen7 databases.
Minor typos may exists, as well as swapped items in USUM.
Also, hidden items and field items are mixed together in Gen7, so there is a change that a field item is actually a hidden item instead.
Please, notify any mistakes at the issues section.
0.5.1
0.5.0
We've reached a milestone where flags identifiers for all supported games were added.
From Gen1 to Gen6, 100% of the flags have identifier labels that should help identify and document the purpose later.
Notice some of them may be unused, specially Trainer Flags, that will be updated as they are documented.
Gen7 and later have around 80% of the flags with identifier labels, with minor knowledge about the unused status.
Plugin Additions
- Huge updates to the flags database for HGSS, BW, B2W2, XY and ORAS
- 'Edit flags' menu entry is now the first one
0.4.8
Plugin Additions
- Support for Simplified Chinese language when set in PKHeX (thanks to @pplloufh and @wubinwww for the provided localization strings)
- Updated flags database for SV
- Fix bulk edit operation for Trainer Flags in SV
- Added SV special edits for unlocking map access early to Kitakami and Blueberry through fly
- Added two missed spot flags in SV
Development changes
- Bumped PKHeX.Core version to 24.7.3 from NuGet
0.4.5
Plugin Additions
- Updated flags database for Gen3, Gen4 and SV
- Added a missing Event Work entry to Gen1 Y database, which was unused in RB
- Completed documenting all Event Work for Gen2
- The Dump all flags action is now performed by a SaveFileDialog, to allow easier customization
- Added a permanent button to Misc Edit tab for Block Data Editor, which is just a handy shortcut to main PKHeX Block Data Editor
Development changes
- Upgraded development environment to .NET 8.0
- Bumped PKHeX.Core version to 23.12.22 from NuGet
0.4
0.3
Plugin Additions
- Reorganized Legends: Arceus flags
- Improved performance on all editors actions
- Expanded Gen2 support with Berry Tree flags and virtual Sys flags (as embedded into the games)
- Enabled bulk edits for Gen2
- Added some Special edits for resetting major events in Gen2
- Confirmation dialog for Special edit operations, as the operation has no undo
0.2
Plugin Additions
- Updated flags database with user contributions from PP.Org Discord
- Refactored STATIC BATTLES to STATIC ENCOUNTERS in the database and localization resources
- Included a simple search term field in the Flags Editor and Event Work Editor, to help with simple filtering
- Confirmation dialog for bulk edit operations, as the operation has no undo
- Added an experimental Daily Hidden Items Editor for SV, in the Misc Edit section
Performance is very bad at the moment, and the complete list of possible items are not fully compiled yet
Development changes
- Upgraded development environment to .NET 7.0 and VS 2022 for better performance, security, and latest language features
- There's a standalone application project available for quicker debug and testings, by the TestApp configuration
Open for localization
- The plugin has been prepared to handle localization for UI and flags database.
Check the contribution section for more information
0.1
First public release.
Supports all mainline games with basic Flag Editor and Event Work Editor.
Gen1 games are fully supported, including Japanese versions for Red/Green and Blue, with additional 'Special Edit' tab for resetting major events.
Note: this version has no optimizations at all, as I'm focusing on functionality first, so it may take a few seconds for the editors to open with data filled.