Open
Description
- Compiler symbols that are not in use don't have the code under them gray.
- Intellisense also continues to work to work in these disabled code blocks when it shouldn't.
- Also maybe this is due to no UI options allowing us to toggle between difference build configurations?
I was testing this with a Unity3D project. These are called "Scripting Define Symbols" in Unity.
In short this can make parsing code a little annoying.