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C#/DevKit code under Compiler Symbol don't get ignored (go gray) if not used #6307

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@zezba9000

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@zezba9000
  • Compiler symbols that are not in use don't have the code under them gray.
  • Intellisense also continues to work to work in these disabled code blocks when it shouldn't.
  • Also maybe this is due to no UI options allowing us to toggle between difference build configurations?

I was testing this with a Unity3D project. These are called "Scripting Define Symbols" in Unity.
In short this can make parsing code a little annoying.

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