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We did the following tests for the same animation behaviour:
- Use KeyframeAnimation to read one combined picture (contains 12 small pictures) and run the animation. (Chrome Memory: 28M);
- Use KeyframeAnimation to add 12 frames (12 small pictures) seperatelly and run the animation. (Chrome Memory: 19M);
- Use setInterval (change background pic each 200ms) to replace KeyframeAnimation (12 small pictures). (Chrome Memory:18M);
- Use setInterval (change background pic each 200ms) to replace KeyframeAnimation (one combined pictures). (Chrome Memory: 12M)
Any suggestion?
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