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After cop car is wasted its knackeredness_detected
is not reset to 0
before next race thus a cop car occupying the same slot is not active in any future race (the same map or any other), although, it can be wasted again.
I believe, somewhere here:
https://github.com/dethrace-labs/dethrace/blob/main/src/DETHRACE/common/opponent.c#L2534
the following line is missing:
+ gProgram_state.AI_vehicles.cops[i].knackeredness_detected = 0;
As the function is quite long, it could be this line got lost during reverse engineering. I do not know where precisely it should be placed.
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