Human AI now Compare Vehicle Factions to their Neutral and Friendly Factions. #989
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About the pull request
Human Ai now check if the faction of a vehicle is the same, friendly or neutral to them.
Before they would only check if the faction was the same, which made them always shoot vehicles of otherwise friendly or neutral players as defined by the GM in the faction manager panel.
As a reminder, vehicles faction and IFF are based on the faction of the last human to have used the driver seat.
Remember: something that is self-evident to you might not be to others. Explain your rationale fully, even if you feel it goes without saying. -->
Explain why it's good for the game
Fixes an oversight. Makes it not needed to var edit a vehicle to stop Human Ai shooting at what you may have already designated as a friendly faction
Changelog
🆑
fix: Human AI now check if a vehicle is in their friendly or neutral factions before targeting.
/:cl: