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A simple OpenGL-based program for rendering a height map as a terrain from a perspective camera.

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bradenkwebb/terrain-renderer

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Terrain Renderer

Set-up

To build and run this program on Windows, the following tools should be available:

gcc --version
g++ --version
gdb --version

In order to use the C/C++ debugger on VS Code, I also make sure to open the directory by running the Developer Command Prompt for VS, navigating to the directory, and running code . from within the directory.

Dependencies

assimp

Download and compile the assimp library as described here. I recommend building it from source. By default this builds a dynamically linked library, so be sure to copy the .dll file to the lib directory and the generated assimp/include/assimp folder into your assimp directory.

I followed this video to get my setup to actually work.

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A simple OpenGL-based program for rendering a height map as a terrain from a perspective camera.

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