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# Objective
- avoid several internal vec copies while collecting all the level data
in ktx2 load
- merge another little piece of #18411 (benchmarks there found this to
be a significant win)
## Solution
- reserve and extend
## Testing
- ran a few examples that load ktx2 images, like ssr. looks fine
## Future work
- fast path logic to skip the reading into different vecs and just read
it all in one go into the final buffer instead
- as above, but directly into gpu staging buffer perhaps
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