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[Windows] Remove engine intermediate engine build products before committing ue4-minimal builder image #265

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3 changes: 2 additions & 1 deletion ue4docker/dockerfiles/ue4-minimal/windows/Dockerfile
Original file line number Diff line number Diff line change
Expand Up @@ -34,7 +34,8 @@ RUN .\Engine\Build\BatchFiles\RunUAT.bat BuildGraph `
-set:HostPlatformOnly=true `
-set:WithDDC={% if excluded_components.ddc == true %}false{% else %}true{% endif %} `
{{ buildgraph_args }} && `
(if exist C:\UnrealEngine\LocalBuilds\InstalledDDC rmdir /s /q C:\UnrealEngine\LocalBuilds\InstalledDDC)
(if exist C:\UnrealEngine\LocalBuilds\InstalledDDC rmdir /s /q C:\UnrealEngine\LocalBuilds\InstalledDDC) && `
rmdir /s /q C:\UnrealEngine\Engine

# Split out components (DDC, debug symbols, template projects) so they can be copied into the final container image as separate filesystem layers
COPY split-components.py C:\split-components.py
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