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Merge latest releast into dev build #16
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Not something worth retaining if we can check directly.
Handles Nidoran's shenanigans as well as more clear method names - Add normalization for PK7->PK8 (no more 0xE... usage for the gender symbols... maybe more chars?) - Not sure if Gen3 gamecube encoding needs sanitizing. Who is transferring Nidoran to CXD? :) Requires some silly usage of Language passing as arguments. Future improvements can be made to revise the half/full encoding determination when setting a string. Probably has issues since we're just doing a naive check without considering nicknames w/ special chars. Closes #4174
Legality check now catches buffer overflow mons. Now that I have each type exposing a trash length & charcount, should be easy to have some reusable trash byte measuring methods (see the old branch)
* Update LegalityCheckStrings_ja.txt * Update lang_ja.txt * Update lang_ja.txt * Update MessageStrings_ja.txt * Update const_hgss_ja.txt * Update const_rs_ja.txt * Update const_e_ja.txt * Update text_ItemsG3_ja.txt * Update text_ItemsG2_ja.txt * Update text_ItemsG1_ja.txt * Update text_Character_ja.txt * Update lang_ja.txt * Update lang_ja.txt * Update lang_ja.txt * Update MessageStrings_ja.txt * Update LegalityCheckStrings_ja.txt * Update flags_dp_ja.txt * Update flags_pt_ja.txt
Closes #4227 SlotWrite no longer revises the data incorrectly if ot&gender mismatch, clear memories and set new values can retain wrong values by having ot&gender shared between games
Maybe only a GSC thing where Stadium 2 doesn't know better?
* Update EncounterServerDate.cs * Add files via upload
The handler state checks to check against current trainer are new, forgot about this edge case. Reduce allocation of temp strings on wc7->pk7, replicate the HT miss for ash pika wc7->pk7
No longer need to disable correct-handler-state check for unit tests Adds indication for HT not matching gender (if active trainer is set)
If the boxes are not initialized, skip reading of box data If the boxes are empty when saving, don't write if {dest 0} or {boxes uninitialized} to retain old data. If the boxes have any slots when saving, set the flag that boxdata is good. Remove flag from SAV2, game is different from SAV1. Only use the boxdata, just mirror to CurrentBox data as Stadium only looks at boxdata.
Read count from list, instead of using the full capacity. Malformed lists (truncated via count) with ghost slots should have those ghost slots ignored.
Adding an entity to an uninitialized save's box data will force all data to be flushed unless the final destination was (initially zeroed and has no slots to set).
Deleting a slot shouldn't leave a level 0 nameless speciesless mon
Extract result valid check to less-wide style, add extra sanity checks for Gen3 typed saves.
No need to clone the save file and allocate 2 bool arrays. Yay old code, why not do it better now? :)
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