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ntdll: HACK: Enable WINE_ALERT_SIMULATE_SCHED_QUANTUM option for other IdeaFactory games using Orochi 4 #274
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ntdll: HACK: Enable WINE_ALERT_SIMULATE_SCHED_QUANTUM option for other IdeaFactory games using Orochi 4 #274
KingKrouch
wants to merge
2,554
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ValveSoftware:bleeding-edge
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KingKrouch:ideafactory-fixes
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(cherry picked from commit b84fbae) CW-Bug-Id: #24294
CW-Bug-Id: #24315
CW-Bug-Id: #24326
…E ). CW-Bug-Id: #24333
…rSizes(). CW-Bug-Id: #24333
CW-Bug-Id: #24333
…ags of NtMapViewOfSection(Ex). (cherry picked from commit 2f88259) CW-Bug-Id: #24336
LANCommander calls NtMapViewOfSectionEx with alloc_type=MEM_REPLACE_PLACEHOLDER, but you couldn't tell from the trace. (cherry picked from commit fb2ebbb) CW-Bug-Id: #24336
…EHOLDER. (cherry picked from commit 1cbff7c) CW-Bug-Id: #24336
CW-Bug-Id: #24337
Signed-off-by: Bernhard Kölbl <[email protected]> (cherry picked from commit 377ea54)
(cherry picked from commit 5b833c8) CW-Bug-Id: #24338
This reverts commit 3c72ae4. CW-Bug-Id: #24295
…tatus{Ex} when the handle is closed." This reverts commit 8dde1bb. CW-Bug-Id: #24295
…ssful wait." This reverts commit fbb56d3. CW-Bug-Id: #24295
This reverts commit e25ed4d. CW-Bug-Id: #24295
This reverts commit 8d91a44. CW-Bug-Id: #24295
… waits. CW-Bug-Id: #24295
…ied. CW-Bug-Id: #24295
CW-Bug-Id: #24295
CW-Bug-Id: #24295
…} when the handle is closed. CW-Bug-Id: #24295
CW-Bug-Id: #24295
…me internal waits. CW-Bug-Id: #24295
CW-Bug-Id: #24295
…NtRemoveIoCompletion[Ex]. CW-Bug-Id: #24295
CW-Bug-Id: #23942
(cherry picked from commit 9271522) Cw-Bug-Id: #24304
CW-Bug-Id: #24355
CW-Bug-Id: #24355
Read returns E_FAIL when the EOF is encountered, which was treated as a failure.
…ocessImageFileName[Win32] ). CW-Bug-Id: #24833
We've been passing `ARRAY_SIZE()` (equal to 16 in this case) as a radix to _itow(). This has caused us trying to get "a" instead of "10", etc. which resulted in unexpected nulls being interspersed in long arrays as well as the arrays being cut short. (cherry picked from commit f8f119f)
…erating decoders. CW-Bug-Id: #24770
CW-Bug-Id: #24871
CW-Bug-Id: #24796
CW-Bug-Id: #24900
CW-Bug-Id: #24920
…nfo chain. CW-Bug-Id: #24917
…o Man's Sky. CW-Bug-Id: #24932
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=57169 (cherry picked from commit a93623e) CW-Bug-Id: #24978
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=56259 (cherry picked from commit a24039a) CW-Bug-Id: #24979
…have PROCESS_CREATE_THREAD. CW-Bug-Id: #24983
CW-Bug-Id: #24983
…get_device_id_list(). CW-Bug-Id: #24963
CW-Bug-Id: #24963
Microsoft Flight Simulator 2024 needs this since SU1. (cherry picked from commit 9329843) CW-Bug-Id: #25025
This reverts commit d08461b. CW-Bug-Id: #25061
…ler. CW-Bug-Id: #25061
…r IdeaFactory games using Orochi 4 This should help with massive frametime spikes problems in the following games, since they share the same game engine as Mary Skelter 2: - Mary Skelter Finale (2357400) - Death end re;Quest (Application.exe) (990050) - Death end re;Quest 2 (1266220) - Megadimension Neptunia VIIR (774511) - Neptunia Virtual Stars (1399840) - Dragon Star Varnir (1062040)
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This should help with massive frametime spikes problems in the following games, since they share the same game engine as Mary Skelter 2: