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ntdll: HACK: Add WINE_DISABLE_SFN option. #205
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Open
ntdll: HACK: Add WINE_DISABLE_SFN option. #205
NishiyamaPedro
wants to merge
1,341
commits into
ValveSoftware:bleeding-edge
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NishiyamaPedro:y5-cutscenes-fix
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CW-Bug-Id: #23275
CW-Bug-Id: #23287
Fixes certificate verification in Brawlhalla. (cherry picked from commit 0ceb41a) CW-Bug-Id: #23187
(cherry picked from commit 2021959) CW-Bug-Id: #23155
(cherry picked from commit 032834f) CW-Bug-Id: #23155
(cherry picked from commit 1144efb) CW-Bug-Id: #23155
(cherry picked from commit 663bce9) CW-Bug-Id: #23155
It does more than that and also waits for the window manager to release its grabs. CW-Bug-Id: #23288 CW-Bug-Id: #23320
CW-Bug-Id: #23306
CW-Bug-Id: #23311
CW-Bug-Id: #23185
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55421 Partial revert of 413fc34. CW-Bug-Id: #23253
CW-Bug-Id: #23297
The 0xe nibble value is reserved and makes hid-decode from hid-tools crash while tryign to parse the descriptor. 0x0 is the correct way of expressing no special units are used. (cherry picked from commit 94a7b32) CW-Bug-Id: #23201
Declaring them as 8 bits crashes game due to how Unity's native hid support parses the data. (cherry picked from commit e3431a0) CW-Bug-Id: #23201
CW-Bug-Id: #23341
…or The Last Game. The Last Game (2563800) doesn't expect its game window client rect equals to window rect. CW-Bug-Id: #23342
CW-Bug-Id: #23363
CW-Bug-Id: #23379
(cherry picked from commit 332d483)
Current implementation handles correctly % only at the end of the string. Nothing else matches. The new implementation while naïve and recursive handles both _ and * correctly. (cherry picked from commit f67279c)
…cing blocking send. (cherry picked from commit aac0998)
…ore clearing POLLOUT. (cherry picked from commit da6e707)
…ller.exe. CW-Bug-Id: #23404
(cherry picked from commit 6360992)
(cherry picked from commit b786705) CW-Bug-Id: #23502
(cherry picked from commit 51e9934) CW-Bug-Id: #23502
CW-Bug-Id: #23502
CW-Bug-Id: #23489
CW-Bug-Id: #23455
CW-Bug-Id: #23425 (cherry picked from commit 277acf6)
Use generic event dispatcher instead of nsevent for the DOMContentLoaded event. Also allow processing before dispatching event. Only update dom_content_loaded_event start/end time when the event is trusted. CW-Bug-Id: #23083 (cherry picked from commit 54980a7)
CW-Bug-Id: #23083 (cherry picked from commit 34a8478)
The event target may be from a different document to the document associated with the event handler. CW-Bug-Id: #23083 (cherry picked from commit 74ff9f2)
CW-Bug-Id: #23083 (cherry picked from commit 57c2c41)
(cherry picked from commit 7c384f3) CW-Bug-Id: #22520
(cherry picked from commit 43220a6) CW-Bug-Id: #22520
CW-Bug-Id: #23474
…processor." This reverts commit c6fe011. CW-Bug-Id: #22299
…ler." This reverts commit 73410b6. CW-Bug-Id: #22299
…coder." This reverts commit 3a3400a. CW-Bug-Id: #22299
…und AC:Odyssey out of order dialogues bug. CW-Bug-Id: #21711
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Fixes Yakuza 5 cutscenes.
Note: I'm checking the name of the executable because Yakuza 5 can be obtained legally outside of steam and added as a non-steam game.