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Same here with an RTX 3080. |
The RTX issues are known. It's a driver bug and it has been reported to NV with bug number 5059946. I've spent a lot of time trying to figure out a reasonable workaround, but to no avail. |
@HansKristian-Work Thanks. Didn't Final Fantasy 16 have the same issue at launch? Curious if that was fixed via a driver release. |
Thank you for this information. I'm sorry to be a bother, but would you be aware of any timeframe for when the next Nvidia driver may be released? Whether it includes the fix for this specific game or not, there's a lot of problems it's supposed to address that I and many others are anxious for. |
I'm getting this whenever I launch:
Running a 1080 Ti on 565.77. Edit: Setting this as launch options allowed it to launch, now compiling shaders:
Edit 2: Tried some different combinations. This error always appears after the end of shader compilation: ![]() Edit 3: See @shigutso's comment, thank you for the detailed information. |
Note: Gamescope (HDR)When running the game with gamescope for HDR, it initialy detects and is stuck at 720p for some reason no matter what one sets as Gamescope option for resolution. Literally juggling haphazardly between Fullscreen/Windowed allowed me to gain actual targeted resolution. This should be immediately clear as all blurriness is gone from the menu itself. |
A quick look from the AMD side (5700X, 6700XT):
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You're correct on the save profile, that worked for me earlier today |
Is there a link to the bug report so we can track the progress? Also I'm experiencing the exact same issue, RTX 3060Ti + 565.77. |
According to phoronix the next driver is out on the 30th. |
Same deal with 3090. Game's pretty much unplayable. Hopefully some workaround surfaces, or it'll probably be a while before we get drivers with a fix. There's a phoronix article stating it'll be in a week, but will it fix this problem? As to the bug tracker, according to nvidia dev portal:
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Another AMD report (7700X, 7800XT) on Bazzite Currently unable to watch the first cutscene or get through the first area without KWin crashing. Taking a while to understand why, because it's right at the end so every change takes 2-3m even with fast-forward. Seems to be playtime dependent, after 5 minutes of usage like this (note the clock speed too...) it just bombs. Confirm the copy save trick works for getting the bonuses so that's a quick win. |
I am not sure how to distinguish whether this is an issue with the game, proton, the amdgpu driver or something else but I am sharing just in case. Running a Ryzen 5800X with a 6800XT on an up-to-date Fedora 41 with Kernel 6.12.9-200.fc41.x86_64. The game launches fine and I managed to play until Nibelheim where I get repeated crashes. On another note, the indoor lighting seems WAY too bright. I tried proton experimental as well as the latest GE proton (9-23) to no avail. In dmesg I see the following: [Thu Jan 23 13:36:21 2025] amdgpu 0000:09:00.0: amdgpu: Dumping IP State
[Thu Jan 23 13:36:21 2025] amdgpu 0000:09:00.0: amdgpu: Dumping IP State Completed
[Thu Jan 23 13:36:21 2025] amdgpu 0000:09:00.0: amdgpu: ring gfx_0.0.0 timeout, signaled seq=145837, emitted seq=145839
[Thu Jan 23 13:36:21 2025] amdgpu 0000:09:00.0: amdgpu: Process information: process ff7rebirth_.exe pid 9031 thread vkd3d_queue pid 9174
[Thu Jan 23 13:36:21 2025] amdgpu 0000:09:00.0: amdgpu: GPU reset begin!
[Thu Jan 23 13:36:22 2025] amdgpu 0000:09:00.0: amdgpu: MODE1 reset
[Thu Jan 23 13:36:22 2025] amdgpu 0000:09:00.0: amdgpu: GPU mode1 reset
[Thu Jan 23 13:36:22 2025] amdgpu 0000:09:00.0: amdgpu: GPU smu mode1 reset
[Thu Jan 23 13:36:22 2025] amdgpu 0000:09:00.0: amdgpu: GPU reset succeeded, trying to resume
[Thu Jan 23 13:36:22 2025] [drm] PCIE GART of 512M enabled (table at 0x0000008000F00000).
[Thu Jan 23 13:36:22 2025] [drm] VRAM is lost due to GPU reset!
[Thu Jan 23 13:36:22 2025] amdgpu 0000:09:00.0: amdgpu: PSP is resuming...
[Thu Jan 23 13:36:22 2025] amdgpu 0000:09:00.0: amdgpu: reserve 0xa00000 from 0x83fd000000 for PSP TMR
[Thu Jan 23 13:36:22 2025] amdgpu 0000:09:00.0: amdgpu: SECUREDISPLAY: securedisplay ta ucode is not available
[Thu Jan 23 13:36:22 2025] amdgpu 0000:09:00.0: amdgpu: SMU is resuming...
[Thu Jan 23 13:36:22 2025] amdgpu 0000:09:00.0: amdgpu: smu driver if version = 0x00000040, smu fw if version = 0x00000041, smu fw program = 0, version = 0x003a5a00 (58.90.0)
[Thu Jan 23 13:36:22 2025] amdgpu 0000:09:00.0: amdgpu: SMU driver if version not matched
[Thu Jan 23 13:36:22 2025] amdgpu 0000:09:00.0: amdgpu: use vbios provided pptable
[Thu Jan 23 13:36:22 2025] amdgpu 0000:09:00.0: amdgpu: SMU is resumed successfully!
[Thu Jan 23 13:36:22 2025] [drm] kiq ring mec 2 pipe 1 q 0
[Thu Jan 23 13:36:22 2025] [drm] DMUB hardware initialized: version=0x02020020
[Thu Jan 23 13:36:23 2025] amdgpu 0000:09:00.0: amdgpu: ring gfx_0.0.0 uses VM inv eng 0 on hub 0
[Thu Jan 23 13:36:23 2025] amdgpu 0000:09:00.0: amdgpu: ring gfx_0.1.0 uses VM inv eng 1 on hub 0
[Thu Jan 23 13:36:23 2025] amdgpu 0000:09:00.0: amdgpu: ring comp_1.0.0 uses VM inv eng 4 on hub 0
[Thu Jan 23 13:36:23 2025] amdgpu 0000:09:00.0: amdgpu: ring comp_1.1.0 uses VM inv eng 5 on hub 0
[Thu Jan 23 13:36:23 2025] amdgpu 0000:09:00.0: amdgpu: ring comp_1.2.0 uses VM inv eng 6 on hub 0
[Thu Jan 23 13:36:23 2025] amdgpu 0000:09:00.0: amdgpu: ring comp_1.3.0 uses VM inv eng 7 on hub 0
[Thu Jan 23 13:36:23 2025] amdgpu 0000:09:00.0: amdgpu: ring comp_1.0.1 uses VM inv eng 8 on hub 0
[Thu Jan 23 13:36:23 2025] amdgpu 0000:09:00.0: amdgpu: ring comp_1.1.1 uses VM inv eng 9 on hub 0
[Thu Jan 23 13:36:23 2025] amdgpu 0000:09:00.0: amdgpu: ring comp_1.2.1 uses VM inv eng 10 on hub 0
[Thu Jan 23 13:36:23 2025] amdgpu 0000:09:00.0: amdgpu: ring comp_1.3.1 uses VM inv eng 11 on hub 0
[Thu Jan 23 13:36:23 2025] amdgpu 0000:09:00.0: amdgpu: ring kiq_0.2.1.0 uses VM inv eng 12 on hub 0
[Thu Jan 23 13:36:23 2025] amdgpu 0000:09:00.0: amdgpu: ring sdma0 uses VM inv eng 13 on hub 0
[Thu Jan 23 13:36:23 2025] amdgpu 0000:09:00.0: amdgpu: ring sdma1 uses VM inv eng 14 on hub 0
[Thu Jan 23 13:36:23 2025] amdgpu 0000:09:00.0: amdgpu: ring sdma2 uses VM inv eng 15 on hub 0
[Thu Jan 23 13:36:23 2025] amdgpu 0000:09:00.0: amdgpu: ring sdma3 uses VM inv eng 16 on hub 0
[Thu Jan 23 13:36:23 2025] amdgpu 0000:09:00.0: amdgpu: ring vcn_dec_0 uses VM inv eng 0 on hub 8
[Thu Jan 23 13:36:23 2025] amdgpu 0000:09:00.0: amdgpu: ring vcn_enc_0.0 uses VM inv eng 1 on hub 8
[Thu Jan 23 13:36:23 2025] amdgpu 0000:09:00.0: amdgpu: ring vcn_enc_0.1 uses VM inv eng 4 on hub 8
[Thu Jan 23 13:36:23 2025] amdgpu 0000:09:00.0: amdgpu: ring vcn_dec_1 uses VM inv eng 5 on hub 8
[Thu Jan 23 13:36:23 2025] amdgpu 0000:09:00.0: amdgpu: ring vcn_enc_1.0 uses VM inv eng 6 on hub 8
[Thu Jan 23 13:36:23 2025] amdgpu 0000:09:00.0: amdgpu: ring vcn_enc_1.1 uses VM inv eng 7 on hub 8
[Thu Jan 23 13:36:23 2025] amdgpu 0000:09:00.0: amdgpu: ring jpeg_dec uses VM inv eng 8 on hub 8
[Thu Jan 23 13:36:23 2025] amdgpu 0000:09:00.0: amdgpu: GPU reset(2) succeeded!
[Thu Jan 23 13:36:23 2025] [drm:amdgpu_cs_ioctl [amdgpu]] *ERROR* Failed to initialize parser -125!
[Thu Jan 23 13:36:23 2025] [drm:amdgpu_cs_ioctl [amdgpu]] *ERROR* Failed to initialize parser -125! |
Can confirm, the errors you pasted from your logs also show up on AMD 6900XT, Ubuntu 24.04, Kernel 6.8.0-51-generic.
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This one works on my GTX 1660S and gets into the game. Now I get the same issue as @hjpaul7 reported (textures missing) |
@dmsimard @AshtenThePlatypus perhaps you should file a Mesa bug, I've had similar occurrences in Indiana Jones The Great Circle, apparently it's due to the game trying to compile an invalid shader or something. |
Same issue as @hjpaul7 with an RTX4060. Like others, I am unfortunately unable to find a workaround. At the very least, we're not experiencing this issue alone. Interestingly enough, I was able to move Zach around. I was interested in seeing if the issue persisted past this scene (I see no reason why it wouldn't), but unfortunately the invisible geometry proved too tricky to navigate. |
4080 Super having the same missing terrain. I'm unfamiliar with how issue threads work here, should AMD and Nvidia issues be mixed on the same conversation? It's clearly different issues. |
They shouldn't, but welcome to the internet ;) |
im having the same problem with my nvidia 4080 |
dose anyone now what the eta on fixing the problem mite be thank u |
No use, Nibelheim has the same issue. I'll have to install a Windows ssd for now 😿 |
I did crash once at the beginning, playing at 4k@60 mostly, TSRU 100-66%. High. At chapter 2 currently. |
Hardware: AMD 6700XT, 5600X In game lighting seems to be a bit off, scenes will go from unnaturally dark to unnaturally bright, etc. Also, I had hard crashes happening as soon as I would load a save file, but the crashing stopped after enabling V-sync both in-game and setting an fps via gamescope in gamescope-session. Testing more to see if this will crash at all. |
Does the change in brightness occur consistently as you enter or leave a dark or bright area (ex: entering/exiting a building)? The game does do some weird brightness adjustments to mimic your eyes adjusting to a brighter or darker environment, but it's that way on PS5 as well, and seems like expected behavior. |
Ah okay, so then it is expected behavior, good to know. |
endeavouros 5700x3d 7900xt been getting some pretty hardcore crashes (whole system). seems slightly better under gamescope, but still happening. hope my gpu isn't dying... |
@shelterx |
@Zarkorix Depends on your distribution. UPDATE: |
@shelterx Ah - makes sense. Thank you. I'm on Fedora 41 at the moment. I assume at some point (relatively soon?) this will move out of beta and be released to everybody anyway. |
Warning: If you cant do step 1 then please dont install the dev nvidia for your system's safety
sudo apt autoremove *nvidia*
Download this: https://developer.nvidia.com/downloads/vulkan-beta-57012306-linux
sudo ./NVIDIA-Linux-x86_64-570.123.06.run
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I'll wait for the dev build to be production grade, meanwhile: Install and Configure Pyroveil for FF7 Rebirth#!/bin/bash
git clone https://github.com/HansKristian-Work/pyroveil.git
cd pyroveil
git submodule update --init
cmake . -Bbuild -G Ninja -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=$HOME/.local
ninja -C build install
config_url="https://raw.githubusercontent.com/HansKristian-Work/pyroveil/refs/heads/master/hacks/ffvii-rebirth-nvidia/pyroveil.json"
config_dest="$HOME/.steam/steam/steamapps/common/FINAL FANTASY VII REBIRTH/pyroveil.json"
curl -sLo "$config_dest" "$config_url"
if [ -f "$config_dest" ]; then
echo "Pyroveil and configuration file installed successfully."
else
echo "Failed to download configuration file."
fi Don't forget to set steam launch argument, as pointed out before by @binaryberserker
Bonus Copy Saved data to get the bonus from Remake/Integrade#!/bin/bash
src="$HOME/.steam/steam/steamapps/compatdata/1462040/pfx/drive_c/users/steamuser/Documents/My Games/FINAL FANTASY VII REMAKE"
dest="$HOME/.steam/steam/steamapps/compatdata/2909400/pfx/drive_c/users/steamuser/Documents/My Games/FINAL FANTASY VII REBIRTH"
if [ -d "$src" ]; then
mkdir -p "$dest"
cp -r "$src"/* "$dest"/
echo "Save data copied successfully."
else
echo "Source directory not found."
fi |
My distribution (Fedora 41) just updated to 570.133.07 and FFVII Rebirth now plays without issue on Proton Experimental - no missing textures, and no need for Pyroveil. |
Arch Linux; 570.123.06 from Edit: updated driver to 570.133.07, all works as same. I can confirm that slutters was because of lack of GPU memory: while playing at medium texture setting, no slutters at all.
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Still experiencing major stuttering and framerate drops on AMD when turning the camera, even w/ System Information:
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Same here! |
Final Fantasy 7 Rebirth - Incorrect Game Version Being Installed Issue transferred from #8563. System Information:CPU: AMD 5700X3D System Software Information:Distro: Bazzite Stable (Based on FC41) Problem Description:I purchased FF7 Rebirth on launch and have been playing the game at 3200x1800@90hz without issue with all settings on high. The game does not have any problems running on my hardware. Square Enix provided an update (v.1.0.0.3) for FF7 Rebirth to accommodate the Steam Deck which included several fixes as well as platform optimizations for the hand held, but also REMOVED all hiDPI texture packages to reduce the games install footprint. The problem is that systems like mine which have highly capable hardware are ALSO receiving ONLY the cut down version of the game with all hiDPI textures removed. At this time there does not appear to be any method to get the steam client to provide the normal version of the game. (No beta channels available to override the cutdown version with the normal version) This has greatly degraded the experience on my hardware outputting to a 65" OLED display as the game now looks HORRIBLE compared to how it ran just a few weeks ago. Frankly this is not an acceptable situation. Expectation:Provide a solution which allows Linux users with capable hardware to download / install the FULL game and not the striped down version which was created for the Steam Deck and other handheld hardware. |
Bazzite 41, game is rendering properly without Pyroveil now, but a new issue is happening: random freezes. Driver 570.133.07 on a 4070 Super, on kernel 6.13.7-108.bazzite.fc41.x86_64 dmesg:
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Wanted to back this up and express the same frustration. I'd hope something like a per game toggle for "steam deck optimized version" opt out selection. I also have a 7900xtx and was wondering why the game looks so rough now. Thanks for pointing this out |
@xXJSONDeruloXx Are you also using Bazzite? |
Yes, Bazzite 41 but it is a -deck build, as I like the controller driven UI, is yours standard desktop? |
@xXJSONDeruloXx Yes. (arch linux) Seem like steam treat Bazzite as a steam deck and downloaded the steam deck version. |
any idea what steam uses to determine this? maybe I could edit a line in a config file somewhere to work around |
It seems bazzite deck images pass in launch arg -steamdeck with steam to accommodate BPM game mode flags. I was able to directly launch Steam with /usr/bin/steam to bypass and got the current slightly different client, which then let me start the full sized download of 144 gb Still, this is not ideal in practice and should be clearly available to opt out |
@xXJSONDeruloXx Well this is opt-in (the |
I am using Ubuntu 22.04 and I get the full sized client (153gb according to my steam client). I believe this is a bazzite issue more than anything. |
This is offtopic to Proton. In any case, this happens due to the "-steamdeck" launch argument, as some people stated, and it requires sudo to edit out of the gamescope session, which can be complicated with Bazzite's immutable image. On CachyOS, which runs gamescope-session-plus, you can edit using sudo |
Testing further, mangohud is not available without the "-steamdeck" argument in game mode as well as frame limit, VRR, and every other game-specific feature (including FSR/NIS image scaling), so it is not something Bazzite would like to take out but maybe workaround that eventually. VRR will be set automatically depending on your display, but HDR can be changed in the Steam "Display" menu. Edit: the game is very stuttery here using the full texture package in a RX 7900 XT and 5800X3D. This is disappointing and wasn't an issue on previous versions using the same game full size. |
Wow progress! I went ahead and was able to update to the full version of FFVII Rebirth by running steam without it using any arguments from desktop mode I'm actually very surprised that we aren't hearing of people using something like ChimeraOS or Nobara reporting the same problem as I'm fairly certain they also use these flags to provide a console experience on general purpose hardware. It could also just be that there are more of us using Bazzite than either of these other systems. I still feel that there should be an option within steam if there are 2 branches of a game released (Normal and Steamdeck) that allows the user to manually select a branch if their configuration is outside of Valves or the developers expectations. |
The amount of people using linux is low, using a distro that automatically adds that flag on a desktop would be even lower (I use endevour and never had that), from those only a few would notice the texture size being wrong, and then being vocal enough to say something online. So yeah, it's to be expected not a lot of reports too fast. As for the nvidia driver, nice to see |
Can't tell about performance in FPS, but when using Pyroveil + Optiscale's frame generation, I experienced full freezes. However, without Pyroveil and on 570.133.07 driver, there were no freezes with frame generation enabled. |
I noted that if I then switched to game mode (where -steamdeck arg is passed in gamescope session config) it would automatically start trying to DL the 20 gigs from the SteamDeck Depot and overwrite the full version of the game. |
Same issue there |
After Trial in Chapter 13, Cloud movement bugs out, like however to walk the game stucks you in that position permanently. Using Steam Flatpak Proton Experimental Nvidia RTX 4070 570.123.06 Ubuntu 24.04 |
Compatibility Report
System Information
I confirm:
Proton Log: steam-2909400.log
Symptoms
Missing textures once you're able to play the game (after cutscene). I'm assuming there's supposed to be a UI tutorial prompt being displayed but cannot see it as you're unable to move the character.
Reproduction
The text was updated successfully, but these errors were encountered: