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Microsoft Flight Simulator 2024 (2537590) #8255
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Hi, I have a completely different issue as @matte-schwartz, using the same form to provide feedback too! Compatibility Report
System Information
I confirm:
https://github.com/trivarialthea/syrup-verdict-operator-morphine-zoology/blob/main/steam-2537590.tar.lzma (file is too big in .gz export, so uploaded it to a repo I created as a .lzma export, to extract use SymptomsGame Reproduction
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I get the "!status && vkCreateGraphicsPipeline" assert 100% of the time, twice in fact. The first time early in the loading process, the second time it coincides with the game freezing. But if I turn Proton logging on then I don't see the assert, though the overall behavior is the same. Grepped the log for that assert but didn't find any mentions of it. In any case the game stops loading for me at "54% - Loading world data .." Kubuntu 24.10, kernel 6.11, Mesa 24.2.7-kisak1-o, 7950X3D, 7900 XTX, amdgpu open source driver, Wayland, today's Proton Experimental, Steam official .deb package |
Any progress in Proton development regarding this so far? And if anyone is willing to explain, what's going on in Proton that is causing the game to not get past the loading screen? |
Having the same problem here as @matte-schwartz on Manjaro Unstable branch fully up to date and using proton experimental. |
tried winedlloverrides for things like d3d12... still getting the same error if you add the PROTON_LOG=1 launch option, it doesn't immediately throw the vkcreategraphicspipeline error pop-up... but if you attempt to load into any flight it crashes (CTD)... and the log file is multiple GB in size log shows a bunch of nvngx.dll errors, even though running the latest proprietary drivers from nvidia |
I am also experiencing the same problem as @matte-schwartz on Fedora 41 Workstation. I have tried multiple proton versions, (Proton-GE 18 and 20, experimental, default proton,) but all of them result in the same error. Since listing the below specs and reporting on ProtonDB, I have updated all system packages but am still getting the same error. Specs:
Edit: |
The Vulkan vkCreateGraphicsPipelines error in the initial post also seems to occur with 100% frequency on the Steam Deck from what I can tell. Tested with Proton, Proton Experimental, and Proton GE 9-20. |
almost starts msfs2024 ValveSoftware/Proton#8255 (comment)
Patched the game to 1.1.9.0 and tried again, same result as before. Actually I take that back. Before it stopped at 54%. Now it stops at 55%! 👍 |
I'm on EndeavourOS, it's stopping at 55% with this in my proton logs every time:
I'm running: |
Is this a driver bug by any chance? If so, I'd be quite shocked considering this is happening on both RADV and Nvidia. Perhaps we could fill a bug report for vkd3d-proton to investigate this. |
some recent reports on protondb are saying that the game is somewhat working on intel gpus... may be RADV related... did you guys try on amdvlk? |
Here's a similar issue from 2023 on vkd3d-proton with the same symptoms. Looks like there was an update 2 days ago for this submodule, maybe we need to wait for it to get pulled into proton proper...? |
nixos, kernel 6.12, rx6800xt, today's proton experimental [bleeding-edge] and GE-proton9.20, wayland
On my end it looks like this with both mentioned proton versions followed by Removing admvlk I experience the exact same thing as OP and @StagnationPoint.
🤞 This mornings proton-experimental update did not change anything |
Edit: updating drivers fixed my issues. Compatibility Report
System Information
I confirm:
SymptomsMissing textures, game seem to run okayish, some stuttering/missing frames, however these issues are gone when using bleeding-edge. A lot of textures are not present making the game unplayable. Not getting stuck at the loading screen: Past the loading screen, maybe some missing textures here: Create free flight, missing textures: Start flight, in cockpit, missing textures, the mechanics seems to be functional: Exterior view, missing textures: Content manager storage, seems like it is not capable of downloading any content: It's not playable due to the missing content, however the mechanics seems to work fine. ReproductionUse Intel GPU. UpdateUpdating mesa driver and not using |
Ubuntu 24.10, standard 6.11 kernel, RX6700XT, radv driver - The same happens (Impossible to create DirectX12 device... etc) if you use RADV_DEBUG=llvm to use the alternative compiler. Intel driver (iGPU) doesn't get the errors, but is very slow... gets to asking about narration but not responding to clicks (AlderLake-S GT1) |
Tried latest proton experimental build on Steam Deck, I don't get the vkcreategraphicspreset error anymore but I freeze when loading objects, specifically at 1025/1026. Will continue to try and report back with any changes. Edit #1: got to the main menu in Desktop Mode!!!! Making progress! Still getting stuck at the same object level in gamemode. |
My experience is the same as @rariema. Today's proton experimental [bleeding-edge] does indeed fix the previous issues with Edit: opentrack with "neuralnet tracker", set to "freetrack 2.0 enhanced" with "use trackir, disable freetrack" works like a charm using |
Any idea why the game runs in Desktop mode for the steam deck but in Game Mode it freezes loading SimObjects? |
I can also confirm that the latest proton experimental fixed that issue. The game loads to menu, and I can start a flight. Satellite imagery seems to be working fine, and the flight mechanics work. I am experiencing a few other issues that aren't occurring on my Windows install, though. (Unfortunately, I don't have time at the moment to document/test these fully, but I'll put them here for future reference.)
Fedora Linux 41 - 32 GB RAM - 4.6 Mesa 24.2.7 - AMD Radeon RX 6700 XT - AMD Ryzen 5 3600 6-Core |
confirmed
for me it worked better than the last days in windows, it seemed fine for the first time - streaming is still a bit hit or miss overall |
I seem to get a consistent hang in gamescope-session (or steam-2537590-gamescope-session-hdr.zip The hang can be avoided if HDR is disabled before launching gamescope, or if I also seem to get a spurious crash on my desktop 7900XTX rig when the game finishes loading and brings up the main menu, or when I enter into a flight. Proton log from one such crash while loading a flight: |
For steam deck users Run MSFS24 with Proton Experimental - Bleeding Edge beta. I have it working on that proton now. |
MS Flightsimulator 2024 video playback issue - only color bars (codec issue?) Issue transferred from #8267. Compatibility Report
System Information
I confirm:
SymptomsVideoplayback seems to have a codec issue, cause videos just show a placeholder (color bars) ReproductionInstall MS FS 2024 -- choose Proton Experimental Beta (bleeding edge) |
Hi, with all videos running and not having any video decoding problem? |
It seems like ProtonGE 21 works now for MSFS 2024. I spent about 15 minutes in a flight on my Steam Deck, performance wasn't great (6 to 30 fps), and frequent audio stutters and glitches, but it seems to work for the most part. The first load takes a long time, (specially the VFS (?) packages part). I also had to go into desktop mode to get it to finish the first load. I'll try to make a ProtonDB report when I can. |
This is the same issue I am having, the game loads fine and I can fly decently. But as soon as I get about 100 ft from the ground the game freezes with the famous "vkCreateGraphicsPipeline" error. @RW74 did you get any closer to a solution? |
I am not and kind of lost... it seems affecting only nvidia cards and I used to have issues with dx12 on msfs2020 too (I was using dx11), maybe it is correlated, something that microsoft use with dx12 that is not working on nvidia but no idea where to look. |
It's a general Nvidia driver problem in DX12 games under Proton |
Testing the latest beta branch for the upcoming Sim Update 1 release and the simulator crashes at startup. What launch option should I use to collect logs to narrow down the reason? Current Hardware Info: |
Same for me. I found:
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Still not fixed on NVIDIA driver version 570.86.10 Also crashes entirely, pretty much immediately on the Sim Update 1 beta: As a reminder to everyone: |
In my case I do get the same assertion error, but game continues to load, gets to the start menu and lets me start a free flight. However when the airplane gets close to ground, the game throws another of the exact same assertion error and freezes (this is with Proton GE 9-23, but I believe it's an issue with Proton itself) My NVIDIA driver version is 565.77-11, kernel version 6.12.9-arch1-1 |
I was able to solve the issue of crashing when going near the ground by setting "Grass" to OFF in the advanced graphics settings. I still get a supposedly harmless assertion error when starting the game but haven't noticed any other issues. I'm using the 550.144.03 NVIDIA driver with Proton GE 9-23. |
Turning off grass worked, tysm! Btw am I the only one experiencing instability with KDE Plasma when playing the game? It crashes and switches to software rendering or becomes unresponsive. Only happens when playing MSFS 2024 |
I've tested changing in-game visual settings and that issue appears to be Nvidia specific. While attempting to launch the beta for Sim Update 1 with my AMD graphics card using RADV, the game still crashes at start regardless of in-game settings. I've included a log after using |
Seems to be a dxil-spirv bug that was not caught by spirv-val. I'll look into it. |
I just tested the latest bleeding_edge version with your changes on my 3090 and the issue seems to be fixed indeed! Thank you so much! :) |
I can also confirm, both the error at launch and error when grass is enabled are fixed, thank you! |
I wrote a patch for wine and patched proton-ge with it to get the su1-beta running. from the log: |
Hello @rariema, your patch looks like something to send to upstream wine, get it reviewed and merged into the upstream project. After that you can request a backport of the merged commits into Proton. |
I've found some small issues with the latest Proton:
And also an issue I haven't been able to reproduce consistently, the game sometimes gets limited to 60W power usage in the GPU when launching it as if on battery power, and stays that way until I close the game, even though the power limit is way above that. I have an NVIDIA GPU with driver version 570.86.16-2, I have to restart the game every time this happens I'm using Proton GE 9-24 |
@rariema any news on your patch? It would be great if it could be merged |
No news on this - i was short on time and the policy of wine states, that only code used by an app will get merged, so i waited for SU1. Now that SU1 is out and is still using this i will look into it asap. edit: just filed a merge request on winehq 🤞 |
Congratulations @rariema! |
thx : ) @kisak-valve edit: |
In case anyone is reading this and just wants to play Microsoft Flight Simulator 2024 on the SU1 update right now: Here's the fork that I'm using to play: And here's a precompiled .tar.gz ready to be extracted into |
The patch has landed in proton-ge-26. |
confirmed. so something went wrong in patching Proton-GE-26 |
@rariema Thank you so much! I apologize for the delay - it has been busy over here and it took me a few days to respond to your request. I have just cherry-picked the fix to experimental-9, so it should be showing up in bleeding-edge in a few minutes. Please let me know if this doesn't fix the crashing for folks - it helped in our initial testing :) |
Compatibility Report
System Information
I confirm:
Log uploaded as compressed tar.gz SymptomsRolling Cache seems broken; No ROLLINGCACHE.CCC file is generated by default settings; areas previously flown in need to re-download each time, resulting in slower than expected startup in these areas. ReproductionAttempting to change the rolling Cache (Settings>General>Online) results in no changes; it reflects the path as the /AppData/Roaming/Microsoft Flight Simulator 2024/ folder, changing the Rolling Cache Limit states "Rolling cache path is invalid", changing the Rolling Cache Path (To lets say, C:\users) shows a message stating "Selected size for the rolling cache is not a valid numeric value". Going in and setting the Rolling Cache Limit again after this appears to function (No error is given), but does not pop up the expected window that would show that it is generating the rolling cache, and no file is generated. |
Compatibility Report
System Information
1732012106 experimental-bleeding-edge-9.0-136449-20241119-p3301bd-w905449-ddd1532-v657f81
I confirm:
Proton log - quick crash after launch. This happens maybe 15% of the time:
steam-2537590-crash.log
Proton log -
vkCreateGraphicsPipeline
pop-up. this one seems much harder to trigger:will drop one here if i can get it to happen again
On a side note - on otherwise successful launches, the game's proton log can easily balloon to many gigabytes over time. Not sure if there's anything to be done there. Including a log captured from the middle of one of these successful launches:
steam-2537590-successful.tar.gz
Symptoms
After launching the game, it has a chance of randomly closing before completing the logos that play during the loading screen. This only happens on some launches and I'm not quite sure why. There is also a rarer issue where it launches an error window with a generic
vkCreateGraphicsPipeline
error.The intro video only plays once per launch before showing a black screen during loading,
but this could be a game issue. I'll try checking Windows later today.Edit: the video issue does not occur on Windows
Reproduction
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