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ARMORED CORE VI FIRES OF RUBICON (1888160) #7045
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Game launches and runs fine here, at least during the first mission.
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From Easy Anti-cheat window: This system uses the same game install folder for 2 (two) users. However each user has its own game-running-software in the $HOME directories--Easy Anti-cheat; Proton; runtime_sniper/solder, etc. Running Steam from console show no permission errors (anymore).
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NVIDIA 3070 RTX |
Game also crashes for me a few seconds into the Balteus fight in the Watchpoint level. This is a few hours in and 100% repeatable.
GPU crashes then recovers but takes X with it in the process. Guess I'll have to try disabling resizable BAR. Edit: Disabling resizable BAR did not help. |
@brandonegbert are you to provide a save game if they are sharable? 👀 |
Reproducing this is going to be a nightmare if we cannot share saves. I'm seriously struggling getting past the tutorial boss ... |
Not having any problems with my 5900X+6700XT yet, besides lower performance than I would have expected. But while experimenting with WINE_CPU_TOPOLOGY I managed to get the game to crash as it launches after the EAC popup. The game that lead to me finding out about WINE_CPU_TOPOLOGY, Mechwarrior Online, doesn't crash with the first option. |
I got past the boss and grinding through the (trivial) missions ... |
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My game was running completely fine for 4 hours, but that was until I got to the boss: "AA P07 Balteus". The game keeps crashing when he does a flamethrower spinning attack, it's the second move he does upon entering combat. I've crashed at the same point 6 times now, I've tried different Proton versions like 7.0-6, 8.0-3 and experimental. |
Also getting the Watchpoint/Baltheus crash. Both on Proton 8 and bleeding-edge. The annoying part is it happens on the end boss of a lengthy level and you have to start it over every time it crashes. Will continue testing.
Saves are too big to upload here and don't compress at all, so here a link: https://drive.google.com/file/d/1HJ5uHyvlOEP7mtbbAofGBeee6ycounn6/view?usp=sharing |
Looks like @frozen-sea got you a save game but if you need another I can get one uploaded tonight. |
On a hunch, I started by trying it in offline mode without the anti-cheat. Was able to make multiple attempts lasting several minutes each (even got him to below 50% once!) at the boss in question without crashing, where as previously it would crash within like 30 seconds. Launch option: eval $(echo "%command%" | sed "s/start_protected_game.exe/armoredcore6.exe/") Adding log of that session for good measure. Edit: I then un-did the workaround and can no longer reproduce it on Proton 8 with no launch options... Literally nothing else has changed, not even rebooted. |
For anyone that has it working: are you on RDNA3 at all? |
I'm having the same issue Arch, kernel 6.4.12, nvidia 535.104.05, proton 8.0-3/bleeding-edge, Hybrid and dedicated graphics tested. I've already tested a variety of graphics combinations, but with no luck. Edit: I forgot to mention the issue only occurs at the start of the chapter 1 last boss as it was mentioned in another comment. But to add: I could reproduce the freeze as well on the Strider mission setting the graphics settings to low (from normal or high) for some reason. |
I cannot reproduce any hang on RX 7600. Finally got to the boss after playing this all day <_< |
I can reproduce it on 5700xt however. |
Steam Overlay doesn't work. I had this problem also on Elden Ring. idk If that has something to do with that, but the Easy Anti Cheat slpash screen has the Steam Overlay. |
Couldn't beat it but I got Balteus to about 25% left on the second phase without a crash of any sort. That super assault armor attack of it tanks my fps to 30 every time, though... |
Tried @frozen-sea solution of disabling EAC, but unfortunately it doesn't do the trick for me - game still crashes at around boss's second salvo, never experienced a crash before this mission. Using Nvidia RTX 1650 Mobile (535.98), with AMD Ryzen 5 4600H on Arch Linux 6.4.11-arch1-1. |
Tried disabling EAC, tried some other suggestions including: reducing graphics fidelity and disabling auto-adjust but I also kept crashing on the first salvo of Balteus. My only solution was to get AC6 on my Steam Deck and then beat the boss from there. Now I have a 100% reproducible error on the mission immediately afterwards. Where 'restart from checkpoint' will cause my system to crash on the fight with 'The Cleaner.' |
Finally root caused it. It's a game bug. It crashes in a shader which samples a texture, but there's actually a uniform buffer there, which causes GPU crash:
Using descriptor QA also masks the bug since invalid access will be turned into a NULL descriptor. |
How did you manage to start it at all? My easy anti cheat launcher just is stuck "Initializing" indefinitely. https://discord.com/channels/481706387278397440/1144637082799710280/1144742374623416380 |
There's a handful of reports of similar crashes at the start of the Balteus fight on Windows in this thread: https://steamcommunity.com/app/1888160/discussions/0/3820795131605892308/ May not be isolated to Linux. |
With this, the threads got cross-referenced. I wonder if there could be a proton workaround for the problem or if this can only be fixed by the developers. I really appreciate the finding, and I wonder how we could report this to Bandai to get this fixed asap. |
Create a new mesa issue and request a workaround: GiGurra did you try @frozen-sea launch option? That workaround gets the game to start on my machine: Timon was having a similar EAC launch issue on windows: Timons windows solution:
However, I read that wine by default runs programs with administrator previlages. Does someone know how to confirm administrator previlages for start_protected_game.exe and armoredcore6.exe running in Proton? |
I was finally able to finish Balteus without crashing - in offline mode without the anti-cheat by using @frozen-sea launch option:
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That patch works for me as well, thanks a ton! |
Either the patch, or the patch combined with switching to |
@mbriar While I wasn't crashing, these DLLs seem to have fixed Balteus/Snail Balteus thrusters having rainbow colored flashing lights. |
Confirmed that the new DLLs fixed it for me. TY for the quick fix @HansKristian-Work. So this means that instead of trying to apply the bad shader to the image it's just skipped instead of crashing? If so, the shader not being applied was not visually noticeable to me in at least this instance - though I was also busy trying not to get missiles in my face. |
@brandonegbert I don't think any shader is skipped, it's just more robust against accessing resources in a shader as the wrong type. |
Worked for me as well :) I can play both Balteus fights w/o issue and have not experienced any more crashes in the game. |
I have the same gamepad problem. Switching to gamescope worked once, but then it broke again on the next launch. |
Thanks for much for this! Worked for me as well! |
@matyat This is probably a steam flatpak issue, and not an Armored Core issue https://github.com/flathub/com.valvesoftware.Steam/wiki#my-controller-isnt-being-detected. |
Using nvidia driver version 535 and a Quadro M2200, I am getting the startup white-screen crash that @stealthswor is getting, and Hans' fix unfortunately did not work. Is anyone else getting this crash? It seems to be OS-agnostic since I see AI-generated articles on fixing it for Windows. |
https://github.com/tuffee88/d3d12ProxyEdrDx11_0 I tried using this and it didn't work at all... |
@nmlynch94 Thanks - I am using flatpak. I'll give that a look. |
Yo, i recently got this game and i made it work with almost no problems at all, i used port proton/port wine, and every time it crashed i switched from LG to GE or from GE to LG, i know that this sounds really unprofessional but it worked out for me |
On Nvidia Optimus laptop, it seems like the game will get stuck on black screen with Nvidia's PRIME environment variable (__NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia) in the launch option. Edit: added log from proton |
Changing to proton experimental fixed my issue |
All of a sudden I'm unable to start the game. The EAC popup doesn't appear, clicking play just goes from play>stop>play. Other DX12 games such as DRG and MHR still launch without issue, as well as DX9-11 games. |
I've gotten the same problem. you need to disable EAC to launch the game, I'm not sure how to fix EAC. add this to the luanch options, it disables EAC but you can play single player
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EAC was working for me as is with no tinkering from day 1 to yesterday, though. Even played a few PVP matches the other night. |
I forgot to mention about the steam overlay, I don't use it by default. EAC was working for me as well, until today |
On a hunch I removed the shader cache folder for the game (1888160). The EAC popup returned and launched without issue again. I've already had to do this a second time, so it's something that should probably be looked into. |
Thank you. this worked |
Hey! Do you know if this is included on Proton Experimental? Can I delete the testing DLL files from the game? |
It's included in Experimental now yes |
Anyone else having glitches placing decals? On the AC6 subreddit someone else reported this issue as Linux/Proton specific as well - https://www.reddit.com/r/armoredcore/comments/164tgmb/decal_bugs/ |
ARMORED CORE™ VI FIRES OF RUBICON™ (1888160) Issue transferred from #7191. Compatibility Report
System Information
I confirm:
SymptomsThe decal cursor does not recognize the surface of the Armored Core model when in decal placing mode. As a result, decorating Armored Cores with decals is almost completely non-functional. Reproduction
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I also have issues placing decals. Fromsoft support said SteamDeck and Linux are not officially supported but stay tuned for updates. Hoping an update to proton can resolve this issue. |
Game on the Steam Deck Works widouth any isues on the default settings but on PC, any proton configuration aside from Proton GE 8-13 will result with the fps droping to single digits on the Garage/Asembly menu, also on Proton GE 8-13 any resolution above 1600 x 800 will give Tearing issues, on other versions of proton the issue seems aliviated with lower reolutions but it doesnt fix it like Proton GE 8-13 does Specs game works just fine on windows under the same PC so i guess its a problem related to resolution in the garage under Proton |
I've started having this issue placing decals about a week ago; before that time I had no issues. Because I'm using Proton Experimental, I thought a recent update could have caused it, so I also tried downgrading to the previous 2 versions, but neither worked. System information OS: Linux Mint 21.3 Cinnamon |
I get an anticheat error (error no. 1) from the launcher unless I limit my CPU topology to 20 cores down from 64. matt@threadripper-pc:~$ inxi -GSC
without any launch options - anti-cheat error: with |
Compatibility Report
System Information
I confirm:
steam-1888160.log
Symptoms
On starting the game, it crashes after briefly loading. I expect a pre-rendered video is the issue, but no versions of Proton I've tried including GE seem to get it working past the menu screen on my end.
Reproduction
Have tried every permutation possible to try and get it working on my system:
mesa
with and without LTOmangohud gamemoderun
Notably:
taskset
is used at allUPDATE:

It seems that Steam's preload may have been the root cause of my problems regarding EAC and the game not letting me play.
After verifying the files, the game patched ~35GB and downloaded ~800MB and EAC now seems to allow me to log in. I can also now actually get past the first loading screen.
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