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Phantom Doctrine (UE4) - all audio sources are at max volume #33

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ghost opened this issue Aug 22, 2018 · 4 comments
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Phantom Doctrine (UE4) - all audio sources are at max volume #33

ghost opened this issue Aug 22, 2018 · 4 comments

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@ghost
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ghost commented Aug 22, 2018

After getting the game to launch (see #32), all audio sources ingame are at max volume regardless of distance from the camera. The volume sliders in the ingame settings menu don't do anything (always max volume).

Additionally, audio is very crackly and skippy.

@E100Beta
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Having similar issue with A Hat in Time (UE3), all sounds are equal value, audio settings do nothing. Can't hear people talking because of overly loud music.

@ghost
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ghost commented Aug 22, 2018

@E100Beta Thanks for sharing!! Because of that I was actually able to find a solution for A Hat in Time, which also works with Phantom Doctrine. Apparently you need the xact audio library installed. If you have wine installed natively you can do this with the following command:

WINEPREFIX=/home/doug/Storage/SteamLibrary/steamapps/compatdata/559100/pfx/ winetricks xact

Just replace the path & app id of course.

It would be great to have a way to automate winetricks configs like this.

@ghost
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ghost commented Aug 22, 2018

I've made a new issue for this as affects many games #54

@ghost ghost closed this as completed Aug 22, 2018
@ghost
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ghost commented Aug 27, 2018

Same thing happens with The Solus Project. Also uses UE4 engine.

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