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SetName and Fly and Complete #95

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Oct 17, 2020
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4 changes: 2 additions & 2 deletions Uchu.World/Handlers/Commands/CharacterCommandHandler.cs
Original file line number Diff line number Diff line change
Expand Up @@ -211,7 +211,7 @@ public string Freecam(string[] arguments, Player player)
return "Toggled freecam.";
}

[CommandHandler(Signature = "fly", Help = "Change jetpack state", GameMasterLevel = GameMasterLevel.Admin)]
[CommandHandler(Signature = "fly", Help = "Change jetpack state", GameMasterLevel = GameMasterLevel.Mythran)]
public string Fly(string[] arguments, Player player)
{
if (arguments.Length != 1 && arguments.Length != 2) return "fly <state(on/off)>";
Expand Down Expand Up @@ -1001,7 +1001,7 @@ public async Task<string> Announce(string[] arguments, Player player)
return "Sent announcement";
}

[CommandHandler(Signature = "complete", Help = "Complete active missions", GameMasterLevel = GameMasterLevel.Admin)]
[CommandHandler(Signature = "complete", Help = "Complete active missions", GameMasterLevel = GameMasterLevel.Mythran)]
public async Task<string> Complete(string[] arguments, Player player)
{
var missions = player.GetComponent<MissionInventoryComponent>().MissionInstances;
Expand Down
11 changes: 11 additions & 0 deletions Uchu.World/Objects/GameObjects/Player.cs
Original file line number Diff line number Diff line change
Expand Up @@ -601,6 +601,17 @@ public async Task<bool> SendToWorldAsync(ZoneId zoneId)
return false;
}

public void SetName(string name)
{
this.Name = name;

this.Message(new SetNameMessage
{
Associate = this,
Name = name
});
}

private async Task SetCurrencyAsync(long currency)
{
await using (var ctx = new UchuContext())
Expand Down
18 changes: 18 additions & 0 deletions Uchu.World/Packets/GameMessages/Server/SetNameMessage.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,18 @@
using RakDotNet.IO;
using Uchu.Core;

namespace Uchu.World
{
public class SetNameMessage : ServerGameMessage
{
public override GameMessageId GameMessageId => GameMessageId.SetName;

public string Name { get; set; }

public override void SerializeMessage(BitWriter writer)
{
writer.Write((uint)Name.Length);
writer.WriteString(Name, Name.Length, true);
}
}
}