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Automatically skip Block Yard missions #299
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08a61b0
Script to skip Block Yard missions
enteryournamehere cb9faae
Add warning to Block Yard
enteryournamehere 4dce806
Add Crash Helmut constant to Lot
enteryournamehere df43919
Descriptive variable name
enteryournamehere 0147c55
Remove exception
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49 changes: 49 additions & 0 deletions
49
Uchu.StandardScripts/AvantGardens/SkipBlockYardMissions.cs
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using System.Linq; | ||
using System.Threading.Tasks; | ||
using Uchu.Core.Resources; | ||
using Uchu.World; | ||
using Uchu.World.Scripting.Native; | ||
using Uchu.World.Social; | ||
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namespace Uchu.StandardScripts.AvantGardens | ||
{ | ||
[ZoneSpecific(1100)] | ||
public class SkipBlockYardMissions : NativeScript | ||
{ | ||
public override Task LoadAsync() | ||
{ | ||
var crashHelmut = Zone.GameObjects.First(g => g.Lot == Lot.CrashHelmutNpc); | ||
Listen(crashHelmut.GetComponent<MissionGiverComponent>().OnMissionOk, async tuple => | ||
{ | ||
var (missionId, _, _, player) = tuple; | ||
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// 'go to block yard' mission | ||
if (missionId != (int) MissionId.BackupBulwark) | ||
return; | ||
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// small delay to make sure the mission has been added to the player's mission inventory and started | ||
await Task.Delay(1000); | ||
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// complete 'go to block yard' mission | ||
var missionInventory = player.GetComponent<MissionInventoryComponent>(); | ||
var bulwarkMission = missionInventory.GetMission(MissionId.BackupBulwark); | ||
await bulwarkMission.CompleteAsync(); | ||
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// complete 'smash spider queen' mission | ||
var arachnophobiaMission = await missionInventory.AddMissionAsync((int) MissionId.Arachnophobia, player); | ||
await arachnophobiaMission.StartAsync(); | ||
await arachnophobiaMission.CompleteAsync(); | ||
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// start 'talk to sky lane' mission | ||
var skyLaneMission = await missionInventory.AddMissionAsync((int) MissionId.CheckInwithSkyLane, player); | ||
await skyLaneMission.StartAsync(); | ||
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// show pop-up to player | ||
await UiHelper.AnnouncementAsync((Player) player, "Completed Missions", | ||
"Block Yard is currently not implemented. The missions have been completed for you."); | ||
}); | ||
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return Task.CompletedTask; | ||
} | ||
} | ||
} |
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using System.Threading.Tasks; | ||
using Uchu.World.Scripting.Native; | ||
using Uchu.World.Social; | ||
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namespace Uchu.StandardScripts.BlockYard | ||
{ | ||
[ZoneSpecific(1150)] | ||
public class BlockYardWarning : NativeScript | ||
{ | ||
public override Task LoadAsync() | ||
{ | ||
Listen(Zone.OnPlayerLoad, async player => | ||
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{ | ||
await UiHelper.AnnouncementAsync(player, "Not yet implemented", | ||
"Block Yard is currently not implemented. You can return to Avant Gardens by sending <font color=\"#FF7F00\">/testmap 1100</font> in the chat."); | ||
}); | ||
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return Task.CompletedTask; | ||
} | ||
} | ||
} |
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