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Merge pull request #494 from dyanikoglu/dev
Release v4.26.0
2 parents bf4b049 + ec22237 commit 69ef81b

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ALSV4_CPP.uplugin

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{
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"FileVersion": 3,
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"Version": 1,
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"VersionName": "4.25.0",
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"VersionName": "4.26.0",
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"FriendlyName": "Advanced Locomotion System Community",
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"Description": "Performance optimized community version of LongmireLocomotion's Advanced Locomotion System V4",
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"Category": "Animation",
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"CreatedBy": "Doga Can Yanikoglu",
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"CreatedByURL": "https://github.com/dyanikoglu",
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"DocsURL": "https://github.com/dyanikoglu/ALS-Community",
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"SupportURL": "https://github.com/dyanikoglu/ALS-Community/issues",
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"EngineVersion": "5.3.0",
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"EngineVersion": "5.4.0",
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"EnabledByDefault": true,
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"CanContainContent": true,
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"IsBetaVersion": false,
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Source/ALSV4_CPP/Private/AI/ALS_BTTask_GetRandomLocation.cpp

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#include "AI/ALS_BTTask_GetRandomLocation.h"
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#include "AIController.h"
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#include "NavFilters/NavigationQueryFilter.h"
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#include "BehaviorTree/BlackboardComponent.h"
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#include "BehaviorTree/Blackboard/BlackboardKeyType_Vector.h"
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Source/ALSV4_CPP/Private/Character/ALSCharacter.cpp

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#include "Character/ALSCharacter.h"
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#include "Components/StaticMeshComponent.h"
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#include "Engine/SkeletalMesh.h"
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#include "Components/SkeletalMeshComponent.h"
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#include "Engine/StaticMesh.h"
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#include "AI/ALSAIController.h"

Source/ALSV4_CPP/Private/Character/ALSPlayerCameraManager.cpp

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#include "Character/ALSPlayerCameraManager.h"
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#include "Engine/World.h"
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#include "Components/SkeletalMeshComponent.h"
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#include "Character/ALSBaseCharacter.h"
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#include "Character/ALSPlayerController.h"
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#include "Character/Animation/ALSPlayerCameraBehavior.h"

Source/ALSV4_CPP/Private/Character/Animation/ALSCharacterAnimInstance.cpp

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#include "Character/Animation/ALSCharacterAnimInstance.h"
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#include "Character/ALSBaseCharacter.h"
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#include "Library/ALSMathLibrary.h"
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#include "Components/ALSDebugComponent.h"
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#include "Curves/CurveFloat.h"
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#include "Curves/CurveVector.h"
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#include "Engine/World.h"
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#include "TimerManager.h"
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#include "Components/SkeletalMeshComponent.h"
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#include "Components/CapsuleComponent.h"
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#include "GameFramework/CharacterMovementComponent.h"
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Source/ALSV4_CPP/Private/Character/Animation/Notify/ALSAnimNotifyFootstep.cpp

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#include "PhysicalMaterials/PhysicalMaterial.h"
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#include "NiagaraSystem.h"
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#include "NiagaraFunctionLibrary.h"
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#include "Sound/SoundBase.h"
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const FName NAME_Mask_FootstepSound(TEXT("Mask_FootstepSound"));

Source/ALSV4_CPP/Private/Character/Animation/Notify/ALSNotifyStateEarlyBlendOut.cpp

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#include "Character/Animation/Notify/ALSNotifyStateEarlyBlendOut.h"
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#include "Components/SkeletalMeshComponent.h"
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#include "Animation/AnimInstance.h"
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#include "Character/ALSBaseCharacter.h"
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void UALSNotifyStateEarlyBlendOut::NotifyTick(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation,

Source/ALSV4_CPP/Public/AI/ALS_BTTask_GetRandomLocation.h

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#include "BehaviorTree/Tasks/BTTask_BlackboardBase.h"
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#include "ALS_BTTask_GetRandomLocation.generated.h"
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class UNavigationQueryFilter;
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/** Picks a random location reachable through NavMesh within the Max Distance from the Owning Pawn's current location and assigns it to the specified Blackboard Key. */
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UCLASS(Category=ALS, meta=(DisplayName = "Get Random Location"))
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class ALSV4_CPP_API UALS_BTTask_GetRandomLocation : public UBTTask_BlackboardBase

Source/ALSV4_CPP/Public/Library/ALSMathLibrary.h

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#pragma once
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#include "CoreMinimal.h"
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#include "ALSCharacterEnumLibrary.h"
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#include "Engine/World.h"
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#include "Kismet/KismetSystemLibrary.h"
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#include "CoreMinimal.h"
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#include "Library/ALSCharacterStructLibrary.h"
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#include "ALSMathLibrary.generated.h"
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class UCapsuleComponent;

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