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Fix include errors while precompiling the plugin
1 parent d765a28 commit ec22237

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6 files changed

+12
-8
lines changed

6 files changed

+12
-8
lines changed

Source/ALSV4_CPP/Private/Character/ALSCharacter.cpp

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#include "Character/ALSCharacter.h"
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#include "Components/StaticMeshComponent.h"
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#include "Engine/SkeletalMesh.h"
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#include "Components/SkeletalMeshComponent.h"
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#include "Engine/StaticMesh.h"
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#include "AI/ALSAIController.h"

Source/ALSV4_CPP/Private/Character/ALSPlayerCameraManager.cpp

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#include "Character/ALSPlayerCameraManager.h"
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#include "Engine/World.h"
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#include "Components/SkeletalMeshComponent.h"
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#include "Character/ALSBaseCharacter.h"
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#include "Character/ALSPlayerController.h"
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#include "Character/Animation/ALSPlayerCameraBehavior.h"

Source/ALSV4_CPP/Private/Character/Animation/ALSCharacterAnimInstance.cpp

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#include "Character/Animation/ALSCharacterAnimInstance.h"
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#include "Character/ALSBaseCharacter.h"
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#include "Library/ALSMathLibrary.h"
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#include "Components/ALSDebugComponent.h"
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#include "Curves/CurveFloat.h"
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#include "Curves/CurveVector.h"
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#include "Engine/World.h"
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#include "TimerManager.h"
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#include "Components/SkeletalMeshComponent.h"
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#include "Components/CapsuleComponent.h"
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#include "GameFramework/CharacterMovementComponent.h"
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Source/ALSV4_CPP/Private/Character/Animation/Notify/ALSAnimNotifyFootstep.cpp

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#include "PhysicalMaterials/PhysicalMaterial.h"
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#include "NiagaraSystem.h"
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#include "NiagaraFunctionLibrary.h"
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#include "Sound/SoundBase.h"
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const FName NAME_Mask_FootstepSound(TEXT("Mask_FootstepSound"));

Source/ALSV4_CPP/Private/Character/Animation/Notify/ALSNotifyStateEarlyBlendOut.cpp

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#include "Character/Animation/Notify/ALSNotifyStateEarlyBlendOut.h"
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#include "Components/SkeletalMeshComponent.h"
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#include "Animation/AnimInstance.h"
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#include "Character/ALSBaseCharacter.h"
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void UALSNotifyStateEarlyBlendOut::NotifyTick(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation,

Source/ALSV4_CPP/Public/Library/ALSMathLibrary.h

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#pragma once
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#include "CoreMinimal.h"
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#include "ALSCharacterEnumLibrary.h"
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#include "Engine/World.h"
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#include "Kismet/KismetSystemLibrary.h"
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#include "CoreMinimal.h"
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#include "Library/ALSCharacterStructLibrary.h"
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#include "ALSMathLibrary.generated.h"
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class UCapsuleComponent;

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