Skip to content

A crowd simulation environment for rapid prototyping and creating realistic behavioral models for games

Notifications You must be signed in to change notification settings

RoboticHuman/Tacticks

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

73 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

To add file to the compilation list just put the name of the file in my.proj. Only put the cpp files without the .o extension. eg. to compile Main.cpp, classA.cpp and classB.cpp it should be as follows: Main classA classB

Simple enough ya Don? :D

By default the make file will check 'my.proj' for files names. However if you want a specific files to be compiled (maybe a sub-project?) use 'make FileSrc=SomeOtherFile.proj'. We should not really need to do this for since there are better solutions (branches maybe?) but it is just a quick way until we decide how to move on.

To check that the environment is setup properly run: make envCheck

P.S. this is a dummy ReadMe until we settle on one :D

Dependencies: SDL 2.0.4 GLEW 2.0.0 OpenGL 3.3 (Core Profile) GLM 0.9.7 Assimp 3.2.71805284 P.S. Those are the versions that I (Dan) am working with. That doesn't mean it will not work with other versions. It would be nice to to find to decide on a version and everyone upgrade to that version.

About

A crowd simulation environment for rapid prototyping and creating realistic behavioral models for games

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Contributors 4

  •  
  •  
  •  
  •  

Languages