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Feature Request: Implementing server level mods, through a catalog loaded from a URL #1911

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@lonewolf19991

Description

@lonewolf19991

Is your feature request related to a problem? Please describe.
Currently, the server requires scripts of mods to be loaded directly to it. However if the code had an option to load the mods from a URL in the configuration, this could simplify uploading mods, through a curated list by people, some of which only would need to know about modding, and the server side aspects be abstracted.

Describe the solution you'd like
A configuration, where it'd allow to set an external URL, from which the mods would be downloaded from. This could be a github repository or otherwise. Then if the server detected that a user wanted to join a match, the server would simply download the scripts and download the mod for the user. This would make it much more user friendly, and would greatly simplify setting up matches, since only one person would need to do it, the sever could offer the option to download and activate the mods to match the hoster's configuration.

Additional context
Currently, setting up a match with custom mods takes long, since all players have to manually setup the mods. Furthermore, a server paid by an individual can only store a limited subset of mods, and they currently need to be uploaded manually. If the URL method was implemented, then many more people could curate a list of mods, be uploaded to free services with unlimited size and thus allow many more mods to be playable automatically, without an intervention of the server administrator(s).

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