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fix loadParsedLights type! #239

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Jun 9, 2024
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12 changes: 6 additions & 6 deletions types/index.d.ts
Original file line number Diff line number Diff line change
Expand Up @@ -34,7 +34,7 @@ declare class PCChunk extends CommonChunk {
getBlockData(pos: Vec3): number
getBlockLight(pos: Vec3): number
getSkyLight(pos: Vec3): number
getBiome(pos: Vec3): number
getBiome(pos: Vec3): number
setBlockStateId(pos: Vec3, stateId: number): number
setBlockType(pos: Vec3, id: number): void
setBlockData(pos: Vec3, data: Buffer): void
Expand All @@ -46,7 +46,7 @@ declare class PCChunk extends CommonChunk {
dumpBiomes(): Array<number>
dumpLight(): Buffer
loadLight(data: Buffer, skyLightMask: number, blockLightMask: number, emptySkyLightMask?: number, emptyBlockLightMask?: number): void
loadLightParse(skyLight: Buffer[], blockLight: Buffer[], skyLightMask: number[][], blockLightMask: number[][], emptySkyLightMask: number[][], emptyBlockLightMask: number[][]): void
loadParsedLight?(skyLight: Buffer[], blockLight: Buffer[], skyLightMask: number[][], blockLightMask: number[][], emptySkyLightMask: number[][], emptyBlockLightMask: number[][]): void
loadBiomes(newBiomesArray: Array<number>): void;
dump(bitMap?: number, skyLightSent?: boolean): Buffer
load(data: Buffer, bitMap?: number, skyLightSent?: boolean, fullChunk?: boolean): void
Expand Down Expand Up @@ -113,7 +113,7 @@ declare class BedrockChunk extends CommonChunk {
maxCY: number
// The version of the chunk column (analog to DataVersion on PCChunk)
chunkVersion: number
// Holds all the block entities in the chunk, the string keys are
// Holds all the block entities in the chunk, the string keys are
// the concatenated chunk column-relative position of the block.
blockEntities: Record<string, NBT>
// Holds entities in the chunk, the string key is the entity ID
Expand Down Expand Up @@ -174,7 +174,7 @@ declare class BedrockChunk extends CommonChunk {
networkEncodeSubChunkNoCache(y: number): Promise<Buffer>

/**
*
*
* @param blobs The blob hashes sent in the SubChunk packet
* @param blobStore The Blob Store holding the chunk data
* @param payload The remaining data sent in the SubChunk packet, border blocks
Expand All @@ -198,7 +198,7 @@ declare class BedrockChunk extends CommonChunk {
loadHeights(map: Uint16Array): void
writeHeightMap(stream): void

//
//
// Section management
getSection(pos): SubChunk
// Returns chunk at a Y index, adjusted for chunks at negative-Y
Expand Down Expand Up @@ -226,4 +226,4 @@ export const enum BlobType {
Biomes = 1,
}

export default function loader(mcVersionOrRegistry: string | Registry): typeof PCChunk | typeof BedrockChunk
export default function loader(mcVersionOrRegistry: string | Registry): typeof PCChunk | typeof BedrockChunk
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