Skip to content

ERT no longer initially spawns in nullspace #29347

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged

Conversation

Qwertytoforty
Copy link
Contributor

What Does This PR Do

ERT spawning makes the mob in its spawn location vs nullspace.
It does not fix the job runtime at this time

Why It's Good For The Game

N/A to players, just better code practice.

Testing

Spawned ERT, ERT still worked

Declaration

  • I confirm that I either do not require pre-approval for this PR, or I have obtained such approval and have included a screenshot to demonstrate this below.

Changelog

🆑
fix: ERT no longer initially spawns in nullspace
/:cl:

@ParadiseSS13-Bot ParadiseSS13-Bot added -Status: Awaiting type assignment This PR is waiting for its type to be assigned internally -Status: Awaiting review This PR is awaiting review from the review team and removed -Status: Awaiting type assignment This PR is waiting for its type to be assigned internally labels May 16, 2025
@Burzah Burzah added the Fix This PR will fix an issue in the game label May 17, 2025
@Burzah Burzah added this pull request to the merge queue May 17, 2025
Merged via the queue into ParadiseSS13:master with commit 5cec6a1 May 17, 2025
20 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
-Status: Awaiting review This PR is awaiting review from the review team Fix This PR will fix an issue in the game
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants