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Yet another Metastation (NSS Cerebron) Science Department remapping #29278
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Yet another Metastation (NSS Cerebron) Science Department remapping #29278
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erm how the fuck is everything broken |
@YoureNotTheSharpest the intermittent CI failures have been fixed; the remaining ones are legit, make sure to take a look at the specific failures: |
Looks very nice!
Put some paper, a pen, and a desk bell on all the lab desks so that attention can be gotten and paperwork filed.
To the RD's office, add a guide to faxes by the fax machine, and a book on command SOP. One thing to note about the glass floors is that solar flares DO fry anyone that can see them. Almost all of science is exposed to solar flares because of this. |
Robotics exploding is so SS13, but I'll remove the tank outside the surgery room. The welding tank in the operating room is so the roboticist does not need to leave the operating room to refill their welders, and the other two rooms have one for that purpose aswell.
Yeah, I wondered about this; the Cyberiad has windoors on their consoles so I presumed it was being made as a standard or something. Didn't think to ask about it.
The Research Director does not have a longrange fax machine. None of the other heads have a guide to faxing I recall either except maybe the represenative. The Research Directors SOP is in science, so there is no reason to give them a command SOP book either.
Noted |
…s, and removes some glass and a welding tank.
… (extra cleanable decals with slight maints remapping)
Short range faxes are still a chance to play around with fax etiquette. Ideally every fax machine would come with them I feel.
The RD actually has a specific reason to have a command SOP book, there's a section all about AI maintenance which concerns them and also the Chief Engineer (who thus should also have a command SOP book). All the other heads are safe from needing to worry about it, though. |
As I have played genetics a fair bit recently, I have noticed a small semi-issue. |
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I really love the feel of this hallway
This hall probably doesn't need this many atmos machines, you could probably remove these two sets without any issue
Try to avoid having wallbumps and firelocks on the same tile, we may have a CI check preventing this in the future
I'd put this belt on a table/rack/shelf somewhere, just being on the floor it looks like a mapping error
The majority of our maps use a blue airlock for genetics, even if it's in science
We don't normally put emergency lockers in departments, and even if we did, having two of each seems excessive. You could maybe move the scientist equipment lockers here to free up space in R&D?
I'm confused why these are orange crayons; are they meant to be carrots or is this just tongue-in-cheek?
The access on this airlock means that really only the RD can use it, which feels like a waste of wall space. Maybe put a countertop between the two departments instead?
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Oh one tiny thing, could you add a broadcast TV to the breakroom (/obj/machinery/computer/security/telescreen/entertainment
)? I'd like to start seeding those around a bit more and break rooms seem like a appropriate spot for them.
What Does This PR Do
Remaps the science departments layout and the surrounding maintainence semi-radically.
Why It's Good For The Game
Images of changes
Testing
Spawned as RD and pressed buttons while aghosting to check if they worked
Right Clicked on the airlocks to double check their accesses
Petted the bnuy
Roamed the halls
Spawned as AI, checked camera coverage
Spawned as RD, checked camera names
Declaration
Changelog
🆑
tweak: NSS Cerebron, moved Genetics, Research and Development, Mechbay, AI Upload, Breakroom, Test Range, Test Site, Research Directors Office, The Research and Development Servers, and the Robotics Lab around.
tweak: NSS Cerebron, made maintainence tunnels less crampt.
tweak: NSS Cerebron, made the xenobiology hall a proper hall.
tweak: NSS Cerebron, connected toxins test lab to the main department by an airlock.
tweak: NSS Cerebron, renames some cameras in the department.
/:cl: