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Advanced Disease Rework #28451
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Advanced Disease Rework #28451
Migratingcocofruit
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…ent stages within the same container
… ones increase it.
…ure and adding/subtracting symptoms
…ng the cure and adding/subtracting symptoms" This reverts commit 124dd48.
…eak of a virus of their choosing. Allows virus creation when choosing virus to give someone or for an outbreak.
…nced disease list
…om not acting purge some of the reagent that treated it
… can be used in addition to that produced in xenobio
…kness, cough and sneeze now more gradual and cough spreads at range 3
…ent chems now put the symptom on a cooldown that persists after they leave the body.
Can't find the proper way to mark an issue, but shipping viruses cause the virology goals to change. |
I didn't touch anything to do with viro goals directly, though from looking at the code it does seem intended. If all your goals are complete you roll new ones. |
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Labels
-Status: Awaiting review
This PR is awaiting review from the review team
Balance
This PR will modify how effective something is or isnt
Feature
This PR is a new addition to the game
Map Edit
This PR will modify a map
Requires Wiki Update
Useful for Wiki Contributers to search for things that need updating
Sound
This PR modifies the game sound
Testmerge Requested
This PR has a pending testmerge request
TGUI
This PR modifies TGUI, will conflict
Tweak
This PR tweaks something ingame
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What Does This PR Do
A detailed writeup of all changes can be found here
Wiki guide is here
Project Discord thread where I post all the changelogs
Changelog History
in short:
Why It's Good For The Game
Diseases are currently trivial to deal with, to the point where you don't need a virologist at all except in some very few edge cases where a disease has the correct symptom combination to allow it to be stealthy(which usually makes it very benign or makes it cure itself).
In addition, the majority of threats and challenges, specifically the severe ones, the station has to deal with throughout the shift are either combat based(blob, xenos, terrors, morph, demons, etc) or things mostly beyond the station's control, where fixing the damage caused is the only recourse(meteors, APC short, etc).
This PR aims to make diseases more than just a mild inconvenience that is cured by clicking someone with a health analyzer and sending a message on comms and more of a challenge in it's own right that the station in general, and the virologist specifically will have to face.
Images of changes
Testing
Declaration
Changelog
🆑
add: Stabilizing agar - prevents disease from randomly mutating
add: Tracking agar - Makes new strains created from the tracked diseases to be analyzed instantly provided the first tracked
strain is known
add: Viral Genetic Material - Produced by injecting black slime cores with blood. Counts as 2 stages for the purposes of finding the cure
del: anti bodies metabolism symptom removed
tweak: Advanced diseases now need to be analyzed to display data
tweak: Stealth diseases now show up on scanners after being put into the pandemic
tweak: Advanced diseases now randomly generate cures
tweak: Advanced diseases can now spontaneously evolve when infecting a new host
tweak: Disease outbreak can now a be a major events and gives the disease random bonus stats depending on severity
tweak: Some symptoms can now be treated using reagents(full list on the hackmd document), which removes those reagents at an accelerated rate.
tweak: Excludes longevity from the symptom list of disease events
tweak: food and containers are now contaminated when transferring fluids to and from sick people/bitten and when they are filled with contaminated blood.
fix: Sets the correct flag to null on normal huds so they no longer behave as goggles for the purpose of eye protection
fix: Data now gets properly transferred in chemical reactions
/:cl: