Releases: OpenTTD/OpenGFX2
OpenGFX2 v0.7
Base set:
- Redrawn 1x zoom train, monorail and maglev wagons.
- Redrawn 1x zoom lorries, including climate-specific variants.
- Redrawn 1x zoom busses.
- Redrawn 1x zoom monorail and maglev engines.
- Style-unified 1x zoom rail engines.
- Refined 1x zoom boat graphics.
- Improved 1x zoom company colour visibility on hovercraft.
- Refined rock contrast and brightness, 1x and 4x zoom.
- Support for (snowy) rock overlays, 1x and 4x zoom.
- Improved contrast and tiling of 1x zoom rail.
- Fixed missing pixels from 1x and 4z zoom autorail selectors.
- Detail and company colour for 1x zoom docks.
- Improved 1x zoom maglev station roof.
- 2x zoom 8bpp manager faces.
- Select refined manager face features.
- Improved 8bpp conversion of manager faces.
- Fix manager face feature alignments.
- Fix broken manager face recolouring.
- Fix missing manager face woman's hairstyle.
- Brighter 1x zoom oil wells to stand out from terrain.
- Refined 1x zoom toyland industry sprites.
- Add shinyness to 1x zoom toyland trees.
- Add 1x and 2x zoom toyland cola cargo icon.
- Add 2x zoom sleepy cursor.
- Add 1x and 4x zoom gridlineless level crossing variants.
- Add 1x and 4x zoom climate grass switch-sensitive level crossings.
- Make road markings consistent when switching climates.
- Improved 1x and 4x zoom rail tunnel portals.
- Fix 4x zoom one-way roads.
- Fix stray white bar on 4x zoom plantations.
- Refactor graphics generation pipeline to use
make
. - Check whether graphics requiring update from script changes.
- Fix missing 210 5-entry pallete series.
NewGRFs:
- OpenGFX2+ Trams, 4 generations of generic trams at 1x zoom.
- Fix rock recolouring and add yellow rocks in object NewGRF.
OpenGFX2 v0.6
Base set:
- 1x and 4x road waypoint graphics.
- Better 4x rail and monorail alignment on tiles.
- 4x zoom tunnels.
- 4x zoom bridges.
- 4x zoom block, path and pre-signals.
- Prototype/first 4x zoom road and rail station graphics.
- 4x zoom logo.
- Improved 4x temperate tree detail.
- Traditional and simplified Chinese translations.
- Various bugfixes, including:
- Fixed 1526 house miscoded as a ground sprite.
- Fixed miscoded multiplayer icons.
- Fixed large sprite font alignment.
- Minor sprite and GUI element alignment tweaks.
- Fixed one way road alignment errors.
- Fixed farm fence alignment.
- Fixed incorrect SW dead end tram track sprite.
- Fixed incorrect transparent blue for copper ore wagon.
NewGRFs:
- Fixed lighthouse and transmitter alignment in object NewGRF.
OpenGFX2 v0.5
Base set:
- All GUI icons at 1x and 2x zoom, with some at 4x.
- Improved cursors, all at 1x and 2x zoom.
- Additional cursor styles.
- Build sprite font from TTFs, for full sprite font at 2x and 4x zoom.
- TTD-style custom monospaced sprite font, from TTF.
- Extended sprite font range to also cover Cyrillic and Greek alphabets.
- Prototype/first 4x rail vehicle sprites.
- Various additional bug fixes, including:
- Fix bridge colour, recolour and leg glitches.
- Fix/tweak town tree graphics.
- Fix Various rock and slope shading glitches.
NewGRFs:
- New standalone objects NewGRF, with fields, forests, rocks and building objects.
- Fix tree NewGRF to also replace cacti and palm trees.
OpenGFX2 v0.4
Base set:
- 4x zoom trees for normal climates, including improved growth/death stages.
- 4x zoom tree/plantation industries.
- 4x zoom improved pixel art detailing of terrain.
- Improved maglev level crossings.
- Various bug fixes.
NewGRFs:
- New standalone trees NewGRF.
OpenGFX2 v0.3
Base set:
- Baseset parameters, for baseset parameter support when OpenTTD 14.0 arrives.
- Removed pixel jitter in animated industries, and similar tweaks.
- Expanded 2x scale GUI scaling support.
- Prototype pixel art 4x zoom trees for Arctic.
- Various bug fixes.
Settings NewGRF:
- Preparation for depreciation when OpenTTD 14.0 arrives.
NewGRFs:
- New rail stations and waypoints NewGRF, just waypoints for now.
- Fixes for standalone behaviour of the landscape NewGRF.
Known issues:
- If you're using a nightly, make sure you're using one from later than 29/10/2023, otherwise all climates will end up looking like temperate!
OpenGFX2 v0.21
Base set:
- Switch to integer version numbering for internal use, decimal not supported by OpenTTD for version comparisons.
- Minor bug fixes.
OpenGFX2 v0.2
Base set:
- Bug fixes from v0.1, including a few game-breaking missing (white box) sprites.
- Initial support for 2x GUI scaling (including in 'Classic' variant).
Settings NewGRF:
- Parameter control of grass (terrain tile), foundation and tree style per climate. Almost fully mix-and-match.
NewGRFs:
- New standalone landscape NewGRF.
Backend:
- Multithreading for much faster 32bpp to 8bpp sprite conversion.
OpenGFX2 v0.1 - First stable release
Download opengfx2_8.tar
for OpenGFX2 Classic: 8bpp graphics at 1x zoom (64 pixels per tile). Download opengfx2_32ez.tar
for OpenGFX2 High Def: 32bpp graphics at up to 4x (256 pixels per tile).
First stable release of complete base graphics sets with no known significant bugs or usability issues. 32bpp and extra zoom graphics for the High Def variant are incomplete, you may see lower bit depth or resolution placeholders from the Classic variant.
Download ogfx2_settings.grf
, add to active NewGRF, and configure parameters to adjust OpenGFX2 base set appearance settings.
OpenGFX2 v0.1-beta - First complete and (largely) bug-free base set.
Download opengfx2_8.tar
for OpenGFX2 Classic: 8bpp graphics at 1x zoom (64 pixels per tile). Download opengfx2_32ez.tar
for OpenGFX2 High Def: 32bpp graphics at up to 4x (256 pixels per tile).
These base sets are complete and should be fully useable and bug free. 32bpp and extra zoom graphics for the High Def variant are incomplete, you may see lower bit depth or resolution placeholders from the Classic variant.
Download ogfx2_settings.grf
, add to active NewGRF, and configure parameters to adjust OpenGFX2 base set appearance settings.
OpenGFX2 v0.1-alpha
First standalone (OpenGFX-independent) base set.