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Description
Large scale progress tracker
Beta Phase
Sub Packages
- React
- Vue
- Svelte
Render Mechanics
- WebGPU Glyph-icon pairs not working
- WebGPU cursor interactivity for
Fills
not working as intended - WebGPU cursor interactivity for
Glyphs
not working as intended - Glyphs text-along-path
- WM Projection -> allow option to force minzoom to be limited to show whole map on canvas at a minimum
- WM Projection -> duplicate on the x axis
- Hash -> URL synced with map position
- Tile flush working across workers to know when tiles are fully rendered
- Source (used by most)
- Marker source
- Local source
- awaitFullyRendered
- screenshot
Stability
- Zooming is smoother for WebGPU and tiles visually stay while zooming out.
- Dashed lines is bugged
- glyphs along path don't coexist with other glyphs yet.
- WebGPU sometimes tries to render deleted tiles. Rare case and doesn't seem to inhibit user interaction?
- tile duplicates on the x axis -> parent tiles don't show
- Glyphs overlap as you zoom in (not killing parent glyphs correctly?)
- Some WebGPU Workflows can be converted to async from the painter
- Migrate the WebGL "Programs" to work the same way as "Workflows" from WebGPU
- Get unicode/LTR/substitution Zig parser out of experimental to production ready
-
offscreen: false
is blurrier than offscreen. - changing screen size doesn't update view if needed
Testing
- All examples have WebGL1, WebGL2, and WebGPU tests to ensure they work before any more code is added.
- All text/icon type tests
- dashed lines
NOTE:
Upon completion of Beta, and before beginning work on a 1.0 release, there will be a waiting period to see if any major changes are required before deciding upon a complete product.
1.0 RELEASE
Features
- zoom out keeps children tiles
- Comments for all code
- raster fade-in from parent
- snapshot post flush
- improve zooming in webgl1 for fill just like heatmap
- webgl1 sorting fallback last doesnt work
- Style/MapOptions converter for Mapbox
- Style/MapOptions converter for Maplibre
- S2 Clustering
- Hillshade works correctly for 512x512 images
- Unicode parsing via Zig module Completed
- Glyphs Alpha fading
- move mouse position over canvas and get visual changes
- Fill pattern -> support scaling the image
API
- getBounds/setBounds
- getMaxBounds/setMaxBounds
- setProjection/getProjection
- addSource/deleteSource
- addLayer/deleteLayer/updateLayer
- getStyle
- getFeatureState/DeleteFeatureState/setFeatureState
Build
- Support a single file build that can use offscreen canvas
new Worker(new URL(..., import.meta.url), { ... })
- NodeJS/Bun local builds for webgpu
- A foundation for native.
Stability
- TODO - fill this section correctly
- Webgpu Glyph filtering doesn't properly follow a robust ordered pattern like webgl does
- Testing pipeline via actions (after release for free github actions, but first to fix)
- zooming towards cursor is a bit off for both cases.
Testing (Excluding WebGL / WebGPU)
- Server side rendering WebGPU tests
- mouse interactions
- zoom interactions
- hover value
- popup on hover
- Plugins tests
- UI
- projector
- getTiles
- cursorToLonLat
- mat4
- animator
- cache
- dragPan
- timeCache
- projector
- Workers
- process
- glyph
- util
- fill
- line
- point
- raster
- source
- json-vt
- point-cluster / ClusterSource
- glyphSource
- imageSource
- jsonSource
- localSource
- markerSource
- s2tilesSource
- spriteSource
- texturePack
- process
Documentation
- TODO - fill this section correctly
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