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Open-source Unity demo for behavior-based synthesis of scene-aware footstep sounds, adapting to surface types and character movements.

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OlyMarco/Behaviourally-based-Synthesis-of-Scene-aware-Footstep-Sound-Demo-

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Behaviourally-based Synthesis of Scene-aware Footstep Sound

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Introduction

This repository provides a Unity demo of the Behaviourally-based Synthesis of Scene-aware Footstep Sound, as presented in the related research paper. The demo illustrates how different behaviors and environmental factors influence footstep sounds. You can download the Unity project here:

The demo uses the Viking Village URP scene package from the Unity Asset Store:

For more details, refer to the research paper:

Usage

Unity Version:

The project is built using Unity Engine 2021.3.16f1c1 (URP).

  1. Open the scene file The_Viking_Village.unity in Unity (URP).

Controls:

  • Movement: W, A, S, D and mouse to control the character.
  • Run: LeftShift
  • Crawl: LeftControl
  • Jump: Space
  • High Jump (while crawling): LeftAlt
  • Quit Game: Escape

Debugging Keys:

  • Display Material Name: LeftAlt (shows the material under the character's feet)
  • Teleport Character: KeyPad 1-6 (transfers the character to different locations)
  • Adjust Height: N, M (raises or lowers teleport points 5 and 6)

Demo Video:

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Open-source Unity demo for behavior-based synthesis of scene-aware footstep sounds, adapting to surface types and character movements.

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