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AsciiFx

Dev by NullTale
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FOR NON COMMERCIAL USE ONLY - version is no longer supported and cannot be used in commercial purposes read the license, official release only on the AssetStore

Variable Ascii effect for Unity Urp, controlled via volume profile
Works as render feature or a pass for selective post processing VolFx

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Features

  • Animated signs
  • Smooth interpolation
  • Variable background and signs colorization
  • Custom palettes

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Part of Artwork Project

Usage

Install via Unity PackageManager
Add AsciiFx feature to the UrpRenderer, control via volume profile

https://github.com/NullTale/AsciiFx.git

Render feature contains a few global parameters
to control default settings and animation noise resolution


Volume settings:

  • Ascii color - signs color multiplyer interpolated by alpha beetween originial image color and defined in settings
  • Image color - cell color multiplyer
  • Gradient - custom signs gradient
  • Depth - gradient height in case if used atimated signs atlas or for glitch effect
  • Fps - animation frame rate, applied via screen space noise defined in render feature
  • Platte - custom pallet for color replacement
  • Impact - impact of the custom palette, interpolation between original image color and graded via palette

One of the volumes from PackageManager Samples


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⬜ Variable Ascii Effect for Unity Urp

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