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*un-links your cyber* #7115

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Merged
merged 3 commits into from
Jul 11, 2025
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@Absolucy Absolucy commented Jul 6, 2025

About The Pull Request

This completely nukes cyberlinks and such from the game. You can just... use implants now, no need to solve a weird maze 5 times.

Cyberlink code was messy and quite prone to runtime errors and bugs.

pooba said this was fine during the freeze, as it's removing bloat and reducing code debt.

Why It's Good For The Game

cyberlinks are weird, buggy, and often confuse people. it's just adding complexity because haha funny cyberpunk 2077 reference or something. plus we want to reduce code debt, after all.

Changelog

🆑
del: Fully removed cyberlinks from the game. You can just use implants now without having to solve a maze 5 times.
del: The Neuralinked quirk is also gone, as cyberlinks are no more.
/:cl:

@Absolucy Absolucy requested a review from ThePooba July 6, 2025 21:52
@Absolucy Absolucy added Removal a thing is removed Code: Improvement exactly what it says on the tin Approval: awaiting admin review PR is awaiting admin approval labels Jul 6, 2025
@ThePooba ThePooba added Approval: admin approved PR is approved by admins and removed Approval: awaiting admin review PR is awaiting admin approval labels Jul 8, 2025
@Absolucy Absolucy merged commit d7cd6df into Monkestation:master Jul 11, 2025
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@Absolucy Absolucy deleted the those-werewires-man branch July 11, 2025 01:26
github-actions bot added a commit that referenced this pull request Jul 11, 2025
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3 participants