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[PORT] Ninja energy net now a projectile #7028

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Jul 3, 2025
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12 changes: 4 additions & 8 deletions code/modules/antagonists/ninja/energy_net_nets.dm
Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,6 @@
desc = "It's a net made of green energy."
icon = 'icons/effects/effects.dmi'
icon_state = "energynet"

density = TRUE//Can't pass through.
opacity = FALSE //Can see through.
mouse_opacity = MOUSE_OPACITY_ICON//So you can hit it with stuff.
Expand All @@ -23,23 +22,20 @@
can_buckle = 1
buckle_lying = 0
buckle_prevents_pull = TRUE
///The creature currently caught in the net
var/mob/living/affected_mob

/obj/structure/energy_net/play_attack_sound(damage, damage_type = BRUTE, damage_flag = 0)
if(damage_type == BRUTE || damage_type == BURN)
playsound(src, 'sound/weapons/slash.ogg', 80, TRUE)

/obj/structure/energy_net/Destroy()
if(!QDELETED(affected_mob))
affected_mob.visible_message(span_notice("[affected_mob.name] is recovered from the energy net!"), span_notice("You are recovered from the energy net!"), span_hear("You hear a grunt."))
affected_mob = null
/obj/structure/energy_net/atom_destruction(damage_flag)
for(var/mob/recovered_mob as anything in buckled_mobs)
recovered_mob.visible_message(span_notice("[recovered_mob] is recovered from the energy net!"), span_notice("You are recovered from the energy net!"), span_hear("You hear a grunt."))
return ..()

/obj/structure/energy_net/attack_paw(mob/user, list/modifiers)
return attack_hand(user, modifiers)

/obj/structure/energy_net/user_buckle_mob(mob/living/M, mob/user, check_loc = TRUE)
/obj/structure/energy_net/user_buckle_mob(mob/living/buckled_mob, mob/user, check_loc = TRUE)
return//We only want our target to be buckled

/obj/structure/energy_net/user_unbuckle_mob(mob/living/buckled_mob, mob/living/user)
Expand Down
2 changes: 1 addition & 1 deletion code/modules/mod/modules/modules_engineering.dm
Original file line number Diff line number Diff line change
Expand Up @@ -124,7 +124,7 @@
/obj/projectile/tether/fire(setAngle)
if(firer)
line = firer.Beam(src, "line", 'icons/obj/clothing/modsuit/mod_modules.dmi', emissive = FALSE)
..()
return ..()

/obj/projectile/tether/on_hit(atom/target, blocked = 0, pierce_hit)
. = ..()
Expand Down
31 changes: 11 additions & 20 deletions code/modules/mod/modules/modules_ninja.dm
Original file line number Diff line number Diff line change
Expand Up @@ -311,34 +311,25 @@
module_type = MODULE_ACTIVE
use_power_cost = DEFAULT_CHARGE_DRAIN * 6
incompatible_modules = list(/obj/item/mod/module/energy_net)
cooldown_time = 1.5 SECONDS
cooldown_time = 5 SECONDS
/// List of all energy nets this module made.
var/list/energy_nets = list()

/obj/item/mod/module/energy_net/on_suit_deactivation(deleting)
for(var/obj/structure/energy_net/net as anything in energy_nets)
net.atom_destruction(ENERGY)

/obj/item/mod/module/energy_net/on_select_use(atom/target)
. = ..()
if(!.)
return
if(!isliving(target))
balloon_alert(mod.wearer, "invalid target!")
return
var/mob/living/living_target = target
if(locate(/obj/structure/energy_net) in get_turf(living_target))
balloon_alert(mod.wearer, "already trapped!")
return
for(var/turf/between_turf as anything in get_line(get_turf(mod.wearer), get_turf(living_target)))
if(between_turf.density)
balloon_alert(mod.wearer, "not through obstacles!")
return
if(IS_SPACE_NINJA(mod.wearer))
if(IS_SPACE_NINJA(mod.wearer) && isliving(target))
mod.wearer.say("Get over here!", forced = type)
mod.wearer.Beam(living_target, "n_beam", time = 1.5 SECONDS)
var/obj/structure/energy_net/net = new /obj/structure/energy_net(living_target.drop_location())
net.affected_mob = living_target
mod.wearer.visible_message(span_danger("[mod.wearer] caught [living_target] with an energy net!"), span_notice("You caught [living_target] with an energy net!"))
if(living_target.buckled)
living_target.buckled.unbuckle_mob(living_target, force = TRUE)
net.buckle_mob(living_target, force = TRUE)
var/obj/projectile/net = new /obj/projectile/energy_net(mod.wearer.loc, src)
net.preparePixelProjectile(target, mod.wearer)
net.firer = mod.wearer
playsound(src, 'sound/weapons/punchmiss.ogg', 25, TRUE)
INVOKE_ASYNC(net, TYPE_PROC_REF(/obj/projectile, fire))
drain_power(use_power_cost)

/obj/item/mod/module/energy_net/proc/add_net(obj/structure/energy_net/net)
Expand Down
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