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Import rebalances, cargo rebalances, awakened dragon rebalance #6745

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@F-e-r-n F-e-r-n commented May 19, 2025

About The Pull Request

A few cost changes, you can no longer hold 140 shotgun shells in a sec belt, and awakened dragon no longer has baton resist.

Why It's Good For The Game

Forgot to remove baton resist from awakened drag pre-commit.
More reason to use nonlethals over lethals with import weapons
You can no longer hold a lifetimes supply of shotgun shells in a single backpack slot. They were tiny for some reason and it looked like a bug.

Changelog

🆑
balance: Awakened dragon no longer has baton resistance
balance: Lethal ammunition boxes now cost twice as much
balance: The Renoster shotgun crate now holds parity with the riot shotgun crate
balance: Shotgun shell boxes are no longer tiny
🆑

@F-e-r-n F-e-r-n added Balance perfectly balanced as all things should be Approval: awaiting admin review PR is awaiting admin approval labels May 19, 2025
@Ice-Type
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Acarp has already been nerfed, now armour is very helpful against fighting. I am REALLY struggling to figure out why the hell you would want the loud, obvious, twenty TC uplink locking item to get manhandled by two secoffs with batons.

Like I guess people annoy you with it from time to time but that's not a reason to make it suck.

@F-e-r-n
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F-e-r-n commented May 22, 2025

Acarp has already been nerfed, now armour is very helpful against fighting. I am REALLY struggling to figure out why the hell you would want the loud, obvious, twenty TC uplink locking item to get manhandled by two secoffs with batons.

Like I guess people annoy you with it from time to time but that's not a reason to make it suck.

It doesn't suck lol, its just not meant to be an end all be all removal of sec's tools. I may buff it after if i find it lacking.

@Ice-Type
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Acarp has already been nerfed, now armour is very helpful against fighting. I am REALLY struggling to figure out why the hell you would want the loud, obvious, twenty TC uplink locking item to get manhandled by two secoffs with batons.
Like I guess people annoy you with it from time to time but that's not a reason to make it suck.

It doesn't suck lol, its just not meant to be an end all be all removal of sec's tools. I may buff it after if i find it lacking.

It absolutely will with this. Acarp doesn't go on terrifying rampages anymore unless the user is really skilled, because armour REALLY HELPS now, if you make batong mangle acarpers it just becomes complete and actual dogshit, when it's SUPPOSED to be strong.

It doesn't remove sec's tools, they get combat knives for a reason.

"May buff it after if I find it lacking" is a terrible reason to nerf an item that is not currently overpowered, into the ground.

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F-e-r-n commented May 23, 2025

Acarp has already been nerfed, now armour is very helpful against fighting. I am REALLY struggling to figure out why the hell you would want the loud, obvious, twenty TC uplink locking item to get manhandled by two secoffs with batons.
Like I guess people annoy you with it from time to time but that's not a reason to make it suck.

It doesn't suck lol, its just not meant to be an end all be all removal of sec's tools. I may buff it after if i find it lacking.

It absolutely will with this. Acarp doesn't go on terrifying rampages anymore unless the user is really skilled, because armour REALLY HELPS now, if you make batong mangle acarpers it just becomes complete and actual dogshit, when it's SUPPOSED to be strong.

It doesn't remove sec's tools, they get combat knives for a reason.

"May buff it after if I find it lacking" is a terrible reason to nerf an item that is not currently overpowered, into the ground.

it wasnt meant to have baton resist in the final draft anyways, if it sucks i can fix the other problems with it.

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