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Nanite - Species Sensors Update #6576

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notghosti
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@notghosti notghosti commented May 6, 2025

About The Pull Request

Adds additional species sensors

  • Plasmamen
  • Satyr
  • Orthinid
  • Apid
  • Goblin
  • Teratoma

Why It's Good For The Game

I want to remote control explode all goblins

Thank you and good night.

Changelog

🆑
add: Updated Nanite Species Sensor to include new/more common races
/:cl:

notghosti added 2 commits May 6, 2025 08:09
…onate one of those evil grimlins. Who are you to stop me. I want to punt them.
@Absolucy
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Absolucy commented May 6, 2025

why teratomas

this should be kept to crew species

@notghosti
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Besides remotley exploding them sounds really funny
Its already its currently not kept to crew species,
Shadows, which affects nightmares,
Zombies, which include infectious zombies and all their mutations.
More neutral races such as Jelly or Podpeople are included.
And 'other' rule still exists and can be used to target things like teratoma evenways.

Really these were the first 5 that jumped to my mind.

But I'll update it to remove them later

@Absolucy
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Absolucy commented May 7, 2025

while shadows can also be made by a maints sect chaplain, and honestly high-functioning zombies aren't an uncommon sight, you do have a fair point there.

@soupcangreenman
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as of now plasmamen cannot get nanites, so i doubt that the plasmamen filter would ever get used

@notghosti
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Its a niche interaction but there should be a pathology symptom that allows for non-orangics to get nanites. I presume this is the same reasons IPC is also a defined race.

And the Tomas are removed @Absolucy

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3 participants