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The Captive Xenomorphs Are No Longer Just A Meme - Adds a purpose to captive xenos #6559

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Tostah
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@Tostah Tostah commented May 4, 2025

About The Pull Request

Currently being changed and reworked.

CURRENTLY;

Any xenomorph which is born in Xenobiology (bursts out of their host) counts as a captive xenomorph. EVEN IF there was no egg delivery that round.

As long as the Xenomorph remains in Xenobiology, they generate research points. If a xenomorph isnt born in xenobiology they wont be considered a captive xeno and thus wont ever generate research points.

EXAMPLE; If we have 1 captive xenomorph, then we generate 2 research points per second. 2 captive xenos generates 3, and so on, with no cap. (The only cap, in this instance, would be the souls willing to be a xenomorph and the scientists own risk tolerance to speed through RND at the expense of generating an army)

TODO

Potentially give xenomorphs the ability to somehow escape on their own. Currently, with default containment setups, xenomorphs can be contained indefinitely unless something sets them free. The 'indefinite' containment should only happen when players create something actually impenetrable.

Potentially making a new area specific to the xenobiology cell so that the whole of xenobiology doesn't count as containment

Potentially any xenomorph which enters containment area becomes 'captive'.

Why It's Good For The Game

For as long as I can remember, Captive xenomorphs were always just there to break out eventually. The current 'gameplay' involving captive xenos is to grow them, watch them for a bit, and then die to them when they escape. This always bugged me, because it seemed like a massive wasted opportunity.

Exploring ways to make it viable and interesting for both the xenomorph players and crew alike

Changelog

🆑
change: any xeno born in xenobiology counts as a captive xenomorph
change: any contained captive xenomorphs provide multiplier to passive research gain
/:cl:

@notghosti notghosti added Severity: Major Feature: Expansion Some addons for a big new thing Approval: awaiting admin review PR is awaiting admin approval labels May 4, 2025
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Tostah commented May 11, 2025

i do not get this error :P it compiles fine when I run it

@Tostah Tostah closed this May 11, 2025
@Tostah Tostah deleted the XenoResearch branch May 11, 2025 16:53
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