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Crew X-ray eyes rebalance #6437
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Conversation
So, stamina damage actually HEALS stamina, and batons have code that inverts the stamina damage. Why is it like this? I dunno, blame borbop probably.
And tunnel arts too I guess.
Downsides :)
would it perhaps be worth letting traitors buy the syndicate x-ray eyes? since they're only available to nukies or via opfor equipment, currently. |
The syndicate xray eyes not having the drawback is a massive plus |
Yeah might as well. I'll also make them not EMP vulnerable since while nukies will have advanced EMP shields tots may not. |
Wait nevermind EMP barely affects eyes anyway |
What did I DO |
About The Pull Request
X-ray eyes have a bit of an issue of being way too strong for something that is spammable and has no weaknesses outside of a small chance of temporary blindness from EMP, to the point they make thermals completely worthless. Closes #6156.
Also lets tots buy the implants, because they're honestly balanced fine for them.
Why It's Good For The Game
Now X-rays have reasons to not be taken!! - May make the flash weakness even more extreme, x-rays are really really good at dealing with certain kinds of antags, and become even more busted with scopes. (minus infinity, anyone?)
Thermal eyes now cost five because why would anyone buy them at eight? X-rays are for two more for crying out loud.
Changelog
🆑
balance: Crew printable eyes now are severely flash weak, compared to being identical to standard eyes before.
balance: All uplinks can now purchase thermal and x-ray eyes. These are not flash weak, unlike the crew versions.
balance: Thermal eyes now only cost 5TC.
balance: Thermal eyes now only come with a single use autosurgeon - if you want a reusable one you're going to have to cough up x-ray TC.
/:cl: